Sections
Technology
Power, cables, pipes, conveyors, shafts, logic, sensors, radio and automation.
Once the machines are built, make them work for you: bring them power, feed them with pipes and conveyors, and let logic decide when they run.
Guide pages
How to play
- TechnologyPowerHow power works in Openworld: generators, solar panels, wind turbines, lithium batteries, the small and large power…
- TechnologyPipes and conveyorsHow to move items, liquids, gases and rotation in Openworld: conveyor speeds, the small and large pipes, gravity and…
- TechnologyLogic and automationAutomate your machines in Openworld: signals from 0 to 255, logic gates, delay, memory, op-amp, sensors, relays and…
Wiki pages
Everything in this section
Items 73
- Antenna and dish
- Booster blower
- Booster pump
- Button
- Chunk sensor
- Circuit board
- Conveyor
- Delay
- Dewar of liquid hydrogen
- Dewar of liquid methane
- Dewar of liquid oxygen
- Diesel
- Dish antenna
- Diverter
- Electric boat
- Electric lamps
- Electric radiator
- Electric relay
- Enriched uranium
- Field pump
- Fuel rods
- Fuels
- Gas cylinder
- Geiger counter
- Gunpowder
- Hydrogen and oxygen
- Item detector
- Item logistics
- Junction
- Kerosene
- Large microcontroller
- Large tank
- Lens
- Lens and mirror
- Light bulb
- Light switch
- Lithium battery
- Logic
- Logic gate
- Memory
- Mirror
- Natural gas
- Omni antenna
- Op-amp
- Optical coupler
- Optical fibre
- OWL-8 microcontroller
- Petrol
- Pipe
- Piping
- Plastic
- Power cables
- Presence sensor
- Register bank
- Register bank, recorder and wall panel
- Repeater
- Sensors and buttons
- Sensors and meters
- Serial screen
- Signal cable
- Signal cables and fibres
- Signal writer
- Solar panel
- Spent fuel rod
- Superconducting magnets
- Tank and large tank
- Tap
- Tar
- Transformer
- Transistor
- Valve
- Wall panel
- Wind turbine
Machines 10
- Centrifuge
- Fission reactor
- Fusion reactor
- Gas plant
- Generator
- Industrial drill
- Refinery
- Steam turbine
- Storage tank
- Waste cask
How the game works 4
Goals 3
Sections
Other sections
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Getting started
Your first game, the controls, the interface, your first day and your first night.
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Survival
Health, food and calories, air, falls, difficulty, death and respawn.
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Mining & resources
Tools and their tiers, ores, veins, geodes, giant lodes, oil, liquids and buckets.
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Crafting & machines
The 3 × 3 grid, ingredient families, furnaces, smelting, alloys and every machine.
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Building
25 cm raw matter, 1 m blocks, shapes, doors and locks, the architect desk.
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Farming & animals
Crops, gathering, taming, breeding, shearing, milk, eggs and beehives.
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Creatures
The bestiary: every species, what it gives, how dangerous it is, and which ones you can tame and ride.
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World
Biomes, trees, terrain, the two world layouts, caves, weather, day and night.
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Combat & gear
Weapons, armor, projectiles, paraglider, wingsuit and base jump.
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Decoration
Furniture, textiles and dyes, lighting, ornaments and signs.
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Space
Rockets, the Moon and orbital stations, then the interplanetary ship, the nine worlds of the Solar System and the Sun.
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Multiplayer & servers
Solo worlds, LAN, the global network, servers, commands.