Sections
World
Biomes, trees, terrain, the two world layouts, caves, weather, day and night.
A whole round planet: walk straight ahead and you come back to where you started. Its biomes, caves, skies and seasons, explained.
Guide pages
How to play
- WorldBiomes and layoutsEvery biome of Openworld's round planet, what decides them, the two world layouts (scattered biomes or giant…
- WorldCavesHow caves work in Openworld: winding tunnels, spaghetti tubes, giant caverns, their depths, the four cave climates,…
- WorldWeather and day/nightHow time and weather work in Openworld: a 25-minute day, Sun and Moon, eight kinds of weather, what decides them,…
- WorldThe planetOpenworld is a round planet 1,000 km in radius. How big it is, what a lap on foot means, where space starts, the Moon,…
Wiki pages
Everything in this section
Items 8
How the game works 5
Worlds 1
Reference
The game's numbers
World layouts
- Scattered biomes
Landmasses of about 120 km with the biomes close together: every kind of land is a short trip away.
- Giant continents
A few giant continents of 1,000 to 3,000 km between true oceans: long journeys, climates far apart.
Caves
Caves fill a band of 200 m under the ground, never in the bedrock, and keep 2 m of rock between them and any water or lava. Closed caves keep about 3 m of rock above them; entrances and ravines open to the surface.
- Winding tunnels
Long winding tunnels with flat floors, forks, rooms at the crossings, entrances from the ground and ravines: the backbone of every cave network.
- Round tubes
Round tubes winding at every angle: the ramps and shafts between the levels of a network.
- Caverns
Rare great halls on a flat floor, with domed ceilings and stone pillars.
Trees
- Oak
Temperate broadleaf with a stocky trunk and a wide, rounded crown carried by a few big gnarled branches. Common in forests and plains.
- Great oak
Colossal old oak: a trunk two to three meters thick flaring over its roots, huge almost horizontal branches that undulate then rise toward a crown thirty meters wide. Rare, standing alone in the plains and meadows.
- Birch
Thin white trunk, sometimes a coppice of two or three stems, light and airy crown with drooping twigs. Birch forests and woodland edges.
- Maple
Dense, round crown with orange and red leaves. Autumn forests.
- Cherry tree
Small tree with a dark, twisted trunk and a wide, flat crown covered in pink blossom. Cherry groves.
- Spruce
Straight, conical conifer, tiers of branches that droop then lift their tips. Taiga and mountains.
- Redwood
Giant of sixty meters and more: a red trunk three to four meters thick, fluted at the base, bare for more than half its height, a narrow crown right at the top. Old taiga forests.
- Pine
Long, bare, slightly winding trunk, a few rising branches carrying an irregular umbrella-shaped crown. Conifer forests and hills.
- Acacia
Short trunk splitting into slanting branches, a flat umbrella-shaped crown, thin and wide. Savanna.
- Baobab
Enormous bottle-shaped trunk, short thick gnarled branches radiating from the top, sparse foliage. Savanna.
- Giant kapok
Emergent tree forty to fifty-five meters tall: winged buttress roots at the base, bare trunk, an immense flattened crown from which vines hang. Jungle.
- Jungle tree
Canopy tree with dense foliage and hanging vines, sometimes with two trunks. Jungle.
- Palm tree
Slender, curved trunk, a crown of arching, drooping fronds around a few coconuts. Beaches and warm coasts.
- Weeping willow
Short, thick trunk, a wide crown from which long curtains of foliage fall. Water edges and swamps.
- Mangrove tree
Trunk perched on arching stilt roots that plunge into the mud and water, dense crown. Mangroves.
- Dead tree
Bare snag with broken branches, without a single leaf. Swamps, dry savannas and badlands.
- Saguaro cactus
Green column three to eight meters tall, with up to four raised arms. Deserts.
- Giant mushroom
Thick, pale stalk under a wide, domed, spotted cap, glows under the cap. Mushroom lands.
- Bush
Shrub one to two meters tall, a few short stems under bushy foliage, sometimes flowering. Wherever trees grow.
Worlds
| World | Radius | Gravity | Air | Sea | Sea level |
|---|---|---|---|---|---|
| Earth | 1000 km | 9.81 m/s² | ✓ | ✓ | 160 m |
| Moon | 272.8 km | 1.62 m/s² | — | — | 200 m |
| Ships | Buildable cube of 64 m per ship |
The world in numbers
| Voxel | 0.25 m |
|---|---|
| Block | 1 m |
| Voxels in a block | 64 |
| Chunk | 16 m |
| World height | 512 m |
| Space begins at | 1012 m |
| Simulation | 20 Hz |
| One day | 25 min |
| One day | 1500 |
| Axial tilt | 23.44 ° |
| Earth radius | 1000 km |
| Moon gravity | 1.62 m/s² |
| Moon radius | 272.81 km |
| Earth gravity | 9.81 m/s² |
| Sea level | 160 m |
| Moon reference level | 200 m |
| Highest peaks | 460 m |
| Deepest oceans | 150 m |
| Autosave every | 300 s |
Sections
Other sections
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Getting started
Your first game, the controls, the interface, your first day and your first night.
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Survival
Health, food and calories, air, falls, difficulty, death and respawn.
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Mining & resources
Tools and their tiers, ores, veins, geodes, giant lodes, oil, liquids and buckets.
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Crafting & machines
The 3 × 3 grid, ingredient families, furnaces, smelting, alloys and every machine.
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Building
25 cm raw matter, 1 m blocks, shapes, doors and locks, the architect desk.
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Technology
Power, cables, pipes, conveyors, shafts, logic, sensors, radio and automation.
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Farming & animals
Crops, gathering, taming, breeding, shearing, milk, eggs and beehives.
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Creatures
The bestiary: every species, what it gives, how dangerous it is, and which ones you can tame and ride.
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Combat & gear
Weapons, armor, projectiles, paraglider, wingsuit and base jump.
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Decoration
Furniture, textiles and dyes, lighting, ornaments and signs.
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Space
Rockets, the Moon and orbital stations, then the interplanetary ship, the nine worlds of the Solar System and the Sun.
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Multiplayer & servers
Solo worlds, LAN, the global network, servers, commands.