Sections
Farming & animals
Crops, gathering, taming, breeding, shearing, milk, eggs and beehives.
Food that grows back: fields of wheat, flax and cotton, and animals you tame, feed and breed.
Guide pages
How to play
Wiki pages
Everything in this section
Items 34
- Bomb gland
- Bone meal
- Bone meal, paper, tallow and thatch
- Bread
- Cotton
- Dirt and grass
- Egg
- Epoxy
- Fire gland
- Flax
- Flax, cotton and sugar
- Fur
- Gel
- Glowing parts
- Guano
- Hay bale
- Honey
- Leather
- Milk
- Mushroom stew
- Paper
- Pumpkin
- Shell parts
- Silo
- Sugar
- Tallow
- Thatch
- Tilled field
- Venom, toxin, stinger and carnivorous seeds
- Wax
- Wax and honey
- Wheat
- Wild plants
- Wool
Machines 1
How the game works 4
Reference
The game's numbers
Animals you can raise
| Species | Tame with | Breed with | Gives |
|---|---|---|---|
| Behemoth | Hay bale 15 % | Wheat | — |
| Cat | Raw fish 33 % | Raw fish | — |
| Cow | — | Wheat | gives milk |
| Dog | A bone 30 % | Raw meat Cooked meat | — |
| Dragonling | Cooked meat 6 % | — | — |
| Goat | — | Wheat | gives milk |
| Hen | — | Seeds | lays eggs |
| Horse | Sweet food 20 % | Wheat | — |
| Parrot | Seeds Berries 25 % | — | — |
| Sheep | — | Wheat | gives wool |
| Baby to adult | 1200 s |
|---|---|
| In love for | 30 s |
| Between two births | 300 s |
| Partner within | 8 m |
| Between two milkings | 60 s |
| Milk per milking | 16 voxels |
| Wool regrows in | 300 s |
| An egg every | 300–600 s |
| Wool per shearing | 1–3 |
Sections
Other sections
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Getting started
Your first game, the controls, the interface, your first day and your first night.
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Survival
Health, food and calories, air, falls, difficulty, death and respawn.
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Mining & resources
Tools and their tiers, ores, veins, geodes, giant lodes, oil, liquids and buckets.
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Crafting & machines
The 3 × 3 grid, ingredient families, furnaces, smelting, alloys and every machine.
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Building
25 cm raw matter, 1 m blocks, shapes, doors and locks, the architect desk.
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Technology
Power, cables, pipes, conveyors, shafts, logic, sensors, radio and automation.
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Creatures
The bestiary: every species, what it gives, how dangerous it is, and which ones you can tame and ride.
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World
Biomes, trees, terrain, the two world layouts, caves, weather, day and night.
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Combat & gear
Weapons, armor, projectiles, paraglider, wingsuit and base jump.
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Decoration
Furniture, textiles and dyes, lighting, ornaments and signs.
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Space
Rockets, the Moon and orbital stations, then the interplanetary ship, the nine worlds of the Solar System and the Sun.
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Multiplayer & servers
Solo worlds, LAN, the global network, servers, commands.