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Technology · Item

Sensors and buttons

Buttons, relays, presence and chunk sensors, meters: the senses and switches of an automatic machine.

EL3Simple electronics · Main path

In the game

How to get it

Each one at the grid with iron sheets, a coil and a glowing dial (or a spring for buttons and relays); wire it with signal cables and, for sensors, a power cable.

What it is for

Detect a player, a tank's level, the temperature, the wind, a shaft's speed or a voltage; switch power with a signal; press a button to start a machine.

Why it exists

A machine that senses can act alone: these are the inputs of every automation.

The same text the game shows in its progress tree and on the item's sheet (I).

A signal is a number from 0 to 255, "on" from 128; every component adds one turn of 50 ms; an unplugged input reads 0. Logic boxes need no power cable: the signal cable feeds them.

DeviceWhat it doesPower
Buttonsends 255 for 1 s when pressed, and lets power throughnone
Electric relaycloses a power line while its signal is on2 W
Presence sensorfull signal while someone stands in front (1 to 8 m)a few W
Chunk sensorfull signal while the land around is loaded and settleda few W
Sensora tank's level, the temperature, the humidity or the winda few W
Metersa shaft's speed or torque, a voltage, a currenta few W

The signal cables

Signals travel on Signal cables (256 m) or Optical fibres (10 km): see Signal cables and fibres.

On the progress path

EL3Simple electronicsMain path

  1. BeforeEL2 · Circuit board
  2. This stepEL3 · Sensors and buttons
  3. NextEL4 · Antenna and dish

Items of this step

Sub-actions (counted in your progress)

  • Signal cables — Signal cable (256 m), Optical fibre (10 km), Optical coupler

See it on the progress path

Related

Guide pages about it

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