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Technology · Item

Item logistics

Conveyors, splitters, diverters, detectors, blowers, grids and silos: items that move and sort themselves.

LO1Transport · Side quest

In the game

How to get it

Lay conveyors between chests, machines, grids and silos (outputs push, inputs take), then add a diverter, an item detector and a blower where a line must choose, count or climb.

What it is for

A factory that serves itself: ore to the Furnace, ingots to the mill, a mob farm's loot to its silos, sorted without a player.

Why it exists

Carrying stacks by hand stops being fun after a while: logistics turns a workshop into a factory.

The same text the game shows in its progress tree and on the item's sheet (I).

Items move along conveyors between nodes that hold them: chests, storage furniture, machines with slots, Grids and Silos.

The pieces

PieceRole
Conveyormoves items from an output to an input, 4 or 64 a second
Splitter (a conveyor Junction)sends items to each output in turn; skips for 2 s an output that refused
Diverterleft, right or shut, by hand or by a signal
Item detectorcounts a store, or signals when a chosen item passes
Booster blowerlifts items up a line, or throws them through the air
Gridcatches what falls on it: a mob farm's floor
Silo128 stacks of a single item

Sorting without a sorter

  • Splitters towards silos locked on their item: a silo refuses the wrong item, so it goes on to the next one, and the surplus loops back.
  • Or an in-line item detector driving a diverter.

What works far away

Silos and machines run everywhere, even when nobody is near; chests, storage furniture and grids only while their land is loaded.

The goal

Automated factory: conveyors, a diverter, a detector and a mob farm feeding them.

On the progress path

LO1TransportSide quest

  1. This stepLO1 · Item logistics
  2. NextLO2 · Piping

Items of this step

See it on the progress path

Related

Guide pages about it

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