OPENWORLD

Privacy policy

This is a courtesy translation. The French version is the only legally binding one and prevails in case of difference.

Version of 15 October 2026.

The essentials

1. Who is responsible

The data controller is Tom Pascard EI, entrepreneur individuel (a French sole trader), 95 rue Alexandre Dujardin, 02810 Torcy-en-Valois, France (“Pascard”, “we”). For any question about your data: contact@pascard.com. This policy applies to the website, the “Openworld” update program, the launcher, the game, the server program, Pascard's game servers, the account service and the statistics and bug report service.

2. What we collect

Your account (in the launcher)

Your players

For each player: its username, its identifier, its skin (the file and two images, the head and the body), its status, what paid for it (access code or purchase) and the date of its last login.

Your connected devices

When you log in to the launcher: the name of the device (the one your system gives it, which may contain your first name), a device identifier created by the launcher, the operating system, the launcher version, your IP address, the technical signature of the software (user agent) and the dates. This lets us spot suspicious access and log a device out at your request.

Access codes

The code, its batch or its event, who handed it over, to whom (the recipient's name and email address), an internal note about the handover, the date and the IP address of its use.

The security log

One line per event: sign-up, login, code used, skin uploaded, game joined (which server, when), with the identifiers involved and the IP address.

In the game

A game server keeps, under your player's identifier, your position, your inventory, your equipment, your waypoints and the builds in the world. Chat messages go through the server to reach the other players; the technical log of a Pascard game server also notes the public chat lines and the commands, to trace the origin of a problem. If you have accepted usage statistics, what you write in the public chat is also recorded by the statistics service (see below).

Updates, when your computer starts

The “Openworld” program you download installs and updates the launcher. It registers itself to start on its own, without a window, when your session opens (on macOS, also once a day). It then checks whether there is an update of the launcher and installs it (every update is signed, and verified before it is installed), then starts the launcher, also without a window: the launcher sends the minimal ping described below and closes. To stop this: in the launcher, Settings > “Start Openworld with my computer”.

The minimal ping is sent every time the launcher starts (when your session opens, when you open it yourself, after an update), even if you have turned statistics off. It contains only:

It contains neither your account, nor your players, nor the description of your computer, and we do not link it to your account. We use it to keep the launcher up to date and secure (knowing which versions are still in use and on which systems, spotting an update that fails) and to count active installations. Since it is sent when your session opens, it also tells us, roughly, when your session opens. We consider it necessary for the update service you use: that is why it does not depend on your answer about statistics. For it to stop entirely, uninstall Openworld (see the terms of use).

Usage statistics (only if you accept them)

The launcher asks you once whether you agree to send usage statistics (“Yes, send statistics” or “No thanks”). Before your yes, none of what follows is sent: only the minimal ping and the anonymous measurement. If you accept, and as long as you do not withdraw your consent, the launcher and the game also send us:

Each sending also carries the installation identifier, the version, your operating system, the interface language and a number drawn at random each time the program starts. Events are sent in batches, about once a minute; without a connection, they wait on your computer (30 days at most).

We use these statistics to improve the game, its performance and its compatibility with players' computers, to understand how it is played, to prevent abuse and, for the chat, to protect players and to moderate.

To withdraw your consent, at any time: in the launcher, Settings > “Send usage statistics”. None of the above is sent any more, what was waiting on your computer is deleted, and at the next ping your accounts are unlinked from the installation; only the minimal ping and the anonymous measurement remain. Your choice applies to the launcher and the game on this computer, so to every account that signs in on it: if you share the computer, decide together. Withdrawing your consent does not affect what was sent before: what we have already received is kept for the periods given below, unless you ask us to erase it (see your rights).

The anonymous measurement: the website, and your path to your first game

Whatever your answer about statistics, we measure anonymously how the website's visitors become players, from two sources:

None of these measurements keeps your IP address. For the website, it is only used, with your browser, to compute a visitor key from a salt drawn at random every day and erased after 2 days; after that, nobody can link this key to you any more. These measurements are used to measure the website's audience and the path to the first game (what helps people get to the game, where they stop), and to compare versions of the website's pages. They are kept 13 months, on our server in France, like the other statistics.

These analyses are anonymised: nothing in these measurements says who you are, and we never link them to your account, your player, your IP address or the usage statistics. Only the usage statistics, which you accept in the launcher, contain information that is not anonymous (your account, your players, your computer…).

Bug reports

When you report a bug from the game (pause menu or the /report command), and only then, whether you have accepted statistics or not, the game sends us:

The report is linked to your account and your player; the game shows you its number. We use it to understand and fix the problem.

Game server statistics

A dedicated server (Openworld's server program, whether it is run by Pascard or by someone else) sends us statistics about itself: its version, how long it has been running, the number of players (online, peak, arrivals and departures), the performance of its game loop, its memory, its network throughput, the operating system, processor and memory of the machine, its name, its world, its port and its settings, and a server identifier drawn at random. Never a player's identity or a chat line: only the number of chat lines. These statistics are on by default; a notice announces it in the server console at every start, and the operator turns them off with the --no-telemetry option or the OW_NO_TELEMETRY=1 environment variable. We use them to keep the server software compatible and performant.

They concern the server, not its players. But if you run a server on your own computer, they also concern you (your machine, when your server runs, the name you give it): they are then personal data. We process them on the basis of our legitimate interest; you object to it at any time with the option above, and we keep them for 25 months after the server was last seen (its events: 13 months).

The server the game starts for a single-player or local network game sends the same statistics, but only if you have accepted usage statistics. Finally, the games of players who have accepted statistics tell us which servers they join (their address), as described above.

Where the statistics and reports go

To us only: to openworld-data, our own service, on our server at OVH in France (core.openworld.pascard.com/data), in a database we run ourselves. No third-party analytics tool, no advertising, no selling, no advertising profile; we share them with no one (except the authorities, on a request based on the law). The statistics service never records your IP address as such: it only keeps, for a few hours, a fingerprint scrambled with a secret, to limit abuse (too many sendings from the same address). As for any connection to our servers, the log of the web server that receives it notes the IP address (see how long).

Purchases (once sales open)

The amount, the date, the payment reference and the billing country or address. Your card details go directly to Stripe: Pascard never sees them.

Your Patreon subscription and licenses gifted on Instagram

During the alpha, you can get your Openworld license code by subscribing to the game's Patreon page (patreon.com/cw/play_openworld/membership), from €5 a month. Patreon (Patreon, Inc., San Francisco, USA) handles the payment, billing, VAT and your Patreon account, under its own terms and its own privacy policy: Pascard never sees your card details. To deliver your code and your perks, we receive from Patreon, and from the messages you send on Patreon:

Naming a star. Among the perks, you can name a star or another object in the game's sky. The name you choose is shown publicly to every player in the game. You choose it: do not use your real full name unless you want to. You can ask at any time for it to be removed or changed (it is then replaced): write to us.

The global network. The number of Global network (relay) slots depends on your tier: the tier is stored on your player (as a tag) only to set those limits.

Instagram. We may also gift a license on Instagram (@play_openworld) to people who message the owner. Their messages and handle are used to decide to gift a code and to send it; Instagram is run by Meta Platforms Ireland, under its own policy. We do not copy these messages out of Instagram: we keep only the code sent and the Openworld username.

When you write to us

Your email address and the content of your message (question, report, request about your data).

The website

For its security, the server records for each request the IP address, the page or file requested, the date and the browser. The website reads your device's operating system, without recording it, to offer you the right download. Its fonts and images are hosted by us.

Audience measurement (Google Analytics). Without asking you anything, each page viewed sends Google the address of the page, the address you came from, your browser and your operating system, your screen size, your language and an approximate region, derived from your IP address (Google Analytics does not keep the IP address). Nothing is stored on your device: your visits are not linked to one another. If your browser sends the “Global Privacy Control” or “Do Not Track” signal, nothing is measured: your browser still downloads the Google Analytics script from Google (which then sees your IP address and your browser, not the page visited), but no visit is sent to it.

Only with your consent, Google Analytics also sets two cookies that recognize your browser from one visit to the next: they tell whether you come back, how long you stay, which pages you go through and whether you download the game (see Cookies).

The website also has its own audience measurement, which is anonymous: see the anonymous measurement.

Measurement of our ads on ChatGPT (OpenAI pixel). We run ads on ChatGPT. To find out whether these ads bring visitors and downloads, the website can load OpenAI's advertising measurement pixel (its “oaiq” web SDK, loaded from bzrcdn.openai.com and sending to bzr.openai.com). Only with your consent: it is the same pop-up, and the same yes, as for the Google Analytics cookies (see Cookies). Before your yes, the SDK is not loaded at all: nothing reaches OpenAI and nothing is stored on your device for it. If you accept, it sends OpenAI:

No name, no email address, no account data is sent. We use this to measure the results of our campaigns on ChatGPT (linking them to the ad you come from, and counting them); it is not used to show you ads on the website, which shows none, and we do not sell any data or build an advertising profile ourselves. OpenAI receives this data and acts on its own account for this measurement (see who has access and outside the European Union). On our side, we keep nothing of what is sent to it. The pixel also sets three cookies and one local storage entry on your device (see Cookies).

What we do not collect

No sensitive data, no geolocation (beyond what an IP address or a time zone reveals), no contacts, no advertising identifier from your system (apart from what OpenAI's pixel sends to OpenAI if you accept it, described just above), none of your personal files, none of your private messages. No screenshot is sent unless you attach it yourself to a bug report.

3. Why, and on what legal basis

WhyWhat dataLegal basis (Art. 6 of the GDPR, “RGPD” in French)
Create and manage your account and your players, log you in, let you play online, display your skinaccount, players, devicesperformance of the contract (terms of use)
Send you the service's emails: verification, password, access code, sanction, inactive account, deletionemail address, first nameperformance of the contract
Check that the account holder is 15 or olderdate of birthperformance of the contract and legal obligation (protection of minors)
Protect the service and the players: limit abuse, detect fraud and cheating, trace the origin of a problemsecurity log, devices, IP addresseslegitimate interest (security) and legal obligation to retain connection data
Keep the launcher up to date and secure, count active installations (updates when the computer starts, minimal ping)installation identifier, versions, operating system, trigger and time, state of the settingslegitimate interest (reliable and secure updates, knowing the number of active installations)
Usage statistics: improve the game, its performance and its compatibility, understand how it is played, prevent abuse, protect players and moderate the chatcomputer, accounts and players of the launcher, starts, games, servers and worlds, settings, keys, performance, resource packs, public chat and commandsyour consent, asked for by the launcher, which you can withdraw whenever you like in its settings
Game server statistics: keep the server software compatible and performantversion, uptime, number of players and of chat lines, performance, memory, network throughput, the server's machine, name, world, port, settings, server identifierdedicated server: legitimate interest (its operator objects with --no-telemetry); server of a single-player or local network game: your consent to usage statistics
Receive and handle the bug reports you send, fix the gamethe report and its screenshots, the state of the game, your computer, the end of the game's log, the last events, account and playerlegitimate interest (fixing the problems reported); you decide whether to send a report
Moderate, handle reports, impose sanctionsplayers, content, messages received, admins' internal notes, recorded chat lines and commands (if you have accepted statistics), bug reportslegal obligation (LCEN, the French law on confidence in the digital economy; DSA, the EU Digital Services Act) and legitimate interest
Keep track of how access codes are handed out (which event, who handed them over)access codeslegitimate interest
Internal statistics (number of players, countries, regions, how they heard about Openworld), never published in a way that names anyonecountry, address, dates, how you heard about Openworldlegitimate interest
Measure the website's audience without cookies: pages viewed, where visitors come from, type of devicepage, referring address, browser, operating system, screen, language, approximate regionlegitimate interest (knowing what interests the website's visitors)
Anonymous measurement: the website's audience, the path to the first game in the launcher and the game, comparing versions of the website's pageswebsite: page, language, type of device, operating system, browser, window size, referring site, scrolling, duration, parts seen, clicks on the buttons and on the short links, campaign parameters, visitor key derived from a salt erased after 2 days; launcher and game: identifier drawn at random, time and number of each step, error codes, how you heard about Openworld, operating system, versions, language, page of the website the download came fromlegitimate interest (understanding what helps visitors become players, without identifying them)
Follow the visits of the same browser (returns, duration, path, downloads) with the Google Analytics cookiesrandom identifier of the cookies, pages viewed, clicksyour consent, which you can withdraw whenever you like
Measure the results of our ads on ChatGPT (the visits and downloads they bring) with OpenAI's measurement pixelad click identifier, randomly drawn browser identifier, pages viewed (address without query parameters) and referring page, “page viewed” and “download link clicked” events, IP address, browser and system; cookies __oppref, __obref, __oaiq_consent and the oaiq_consent local storage entryyour consent (Art. 6(1)(a) of the GDPR and, for access to your device, Art. 82 of the French data protection act, the loi Informatique et Libertés), which you can withdraw whenever you like
Sell, invoice, keep the accountspurchases, identity, billing addressperformance of the contract and legal obligation (accounting)
Subscribe through Patreon: deliver your license code and your perks (tier, star name, Global network slots), attached to your playerPatreon display name, email address shared by Patreon, tier, subscription status, payment dates and amounts (no card data), Openworld usernameperformance of the contract (Art. 6(1)(b))
Keep the billing and accounting records of subscriptionspayment dates and amounts, subscriber's identitylegal obligation (accounting, 10 years)
Decide to gift a license on Instagram and send the codeInstagram messages, Instagram handle, Openworld usernamelegitimate interest (answering people who write to us) and, once the code is handed over, performance of the contract
Answer your messages and your requests about your dataemail address, messagelegitimate interest and legal obligation (GDPR)

Three processing operations rely on your consent: the website's audience measurement cookies, OpenAI's pixel measuring our ads on ChatGPT (one yes, in the same pop-up, covers these two) and the usage statistics of the launcher and the game (including those of the server it starts for a single-player or local network game). Refusing them changes nothing about the website or the game, and you withdraw your consent as easily as you gave it, at any time; withdrawal does not affect what was done before. The statistics stay with us, for a short time (90 days for the chat), with no advertising or selling, and only our administrators see them. No newsletter, no advertising shown on the website. No fully automated decision affects you significantly: sanctions are decided by a person.

4. Who has access

Nobody else receives your data. It is never sold or rented, and we never use it to show you advertising. The only exception: if you accept the cookies, OpenAI's measurement pixel receives the data described above, to measure our ads on ChatGPT.

5. Outside the European Union

Our servers are in France, statistics and bug reports included. Only Stripe (for a payment), Patreon (for a subscription), OpenAI (its pixel measuring our ads, if you accept it) and Google (audience measurement of the website, or a YouTube video you start) may transfer data to the United States, under the EU–US Data Privacy Framework or the European Commission's standard contractual clauses. For Patreon, the transfer relies on the safeguards Patreon provides (Data Privacy Framework or standard contractual clauses): see its privacy policy, privacy.patreon.com. For OpenAI, the transfer is framed by the safeguards the GDPR provides (EU–US Data Privacy Framework or the European Commission's standard contractual clauses): see its privacy policy, openai.com/policies/privacy-policy.

6. How long

DataRetention period
Account, players, skinsas long as the account exists; deleted within one month of your request. Account never verified: 30 days. Account with no login for 3 years: deleted after one month's notice by email. On deletion, the statistics and bug reports of the account and its players are erased, screenshots included. After the deletion, the security log and the administrators' history keep their lines until the end of their own retention period (below).
Connected devicesuntil logout or expiry (90 days without use), erased at the latest 180 days after
Security log (IP addresses included)1 year, then deleted
Technical logs of the servers (web, game)12 months at most
Record of an installation (identifier, versions, operating system, computer, accounts seen, pings)25 months after this installation was last seen
Statistics events (starts, games, settings, performance…)13 months
Chat lines and commands recorded by the statistics90 days
Game sessions and activity per account or per player25 months
Bug reports (screenshots, game log and game state included)up to 2 years after they are closed
Record of a game server (identifier, version, machine, name, world, port, settings)25 months after this server was last seen
Events of a game server (uptime, number of players, performance…)13 months
Fingerprint of the IP address (abuse limits of the statistics service)a few hours
Statistics waiting on your computer (without a connection)30 days at most; deleted as soon as you withdraw your consent
Audience measurement at Google Analytics14 months, then deleted
Anonymous measurement (the website's page views, clicks on the short links, path in the launcher and the game)13 months, then deleted; the salt of the visitor key: 2 days
Google Analytics cookies (if you accept them)13 months at most
Cookies of OpenAI's measurement pixel (if you accept them)__oppref (ad click identifier): 30 days; __obref (browser identifier): 1 year; __oaiq_consent: 30 days; the oaiq_consent local storage entry (same purpose): until you erase it
Data received by OpenAI through its pixel (if you accept it)with us: nothing is kept; at OpenAI: according to its privacy policy
Your choice about these cookies (in your browser)6 months, then we ask you again
Access codesthe code remains (it says nothing about you); the IP address of its use: 1 year; the recipient's name and email address and the note: 3 years after the handover; everything that concerns you is erased with your account
Administrators' actions5 years
Temporary codes and tokens (email verification, forgotten password, joining a game)from a few minutes to 48 hours
Purchases and invoices (including the dates and amounts of Patreon payments)10 years (French Commercial Code, Art. L. 123-22), no longer linked to the account once it is deleted
Patreon data linked to a player (display name, email, tier, status, Openworld username, star name)while the subscription lasts, then 3 years after it ends (to handle claims), then deleted; except accounting records (“Purchases and invoices” row, 10 years)
Instagram messages about a gifted licensenot copied out of Instagram: we keep only the code sent and the Openworld username
Messages and reports you send us3 years after the last exchange
Data of a world (position, inventory, builds)as long as the world exists; after the account is deleted, it is no longer linked to anyone
Database backups at the hosting providererased as they rotate, 30 days at most

7. Children

You must be 15 to open an account: the date of birth is used to check this. A younger child plays with a player created by a parent in that parent's account: we then know about the child only the username and the skin of their player, and what they do in the game. Usage statistics are sent only with the consent given in the launcher: for a child under 15, it is for the parent to decide, together with the child. If they are accepted, the child's statistics (their games, and what they write in the public chat) and their bug reports are linked to the parent's account; the parent can withdraw this consent at any time (Settings > “Send usage statistics”). The parent exercises the rights described below; the child can also ask us to delete their player. If we learn that an account was opened by a child under 15, we delete it.

8. Security

Encrypted connections (HTTPS), passwords stored with Argon2id, login tokens stored only as a fingerprint (hash), limits against repeated attempts, an administration tool restricted to authorized addresses and logged, hosting in France. Launcher updates are signed and verified before they are installed. The statistics service recognizes an account only through a ticket signed by the account service, records no IP address in clear, and its administration part cannot be reached from the Internet: only our administration tool accesses it. In the event of a data breach presenting a risk, we notify the CNIL (the French data protection authority) within 72 hours and, if the risk is high, the people concerned.

9. Your rights

At any time, you can:

How: write to contact@pascard.com from your account's email address (otherwise, we will ask you for something that shows the account is yours). It is free. We reply within one month, which can be extended by two months for a complex request; we will let you know if so.

Statistics: to withdraw your consent, turn off “Send usage statistics” in the launcher (Settings), without having to give a reason and with no consequence for the game. To also have what we have already received erased (your statistics and your bug reports, screenshots included), without deleting your account, write to us at the same address. To object to a processing operation based on our legitimate interest (the minimal ping, for example), write to us as well: we stop, unless there are compelling legitimate grounds, which we will explain to you. If you run a dedicated server, you object to its statistics with the --no-telemetry option (or OW_NO_TELEMETRY=1), and you can write to us to have what we have already received erased.

If you believe your rights are not respected, you can lodge a complaint with the CNIL (Commission nationale de l'informatique et des libertés, the French data protection authority): www.cnil.fr/fr/plaintes, or 3 place de Fontenoy, TSA 80715, 75334 Paris Cedex 07, France; or with the data protection authority of the country where you live.

10. Cookies and files on your computer

On the website, without your consent, nothing is stored on or read from your device for audience measurement: Google Analytics counts the visits there without cookies (see what we collect), and our anonymous measurement stores and reads nothing there either (see the anonymous measurement). The pixel measuring our ads on ChatGPT (OpenAI) is not loaded either: nothing is sent to OpenAI and nothing is stored for it (see the measurement of our ads).

A small pop-up, the one with the cat, asks whether you accept Google Analytics' cookies. A single yes covers the Google Analytics cookies and OpenAI's measurement pixel; refusing takes one click, is as easy as accepting and changes nothing on the website. If you accept, Google Analytics sets the first two cookies below and OpenAI's pixel the next three (cookies of play-openworld.com, not of another domain), plus one local storage entry:

CookieWhat it is forDuration
_garecognizing your browser from one visit to the next (a randomly drawn identifier)13 months
_ga_HPWL9FMS4Qfollowing your current visit (start, pages viewed, duration)13 months
__opprefOpenAI pixel: keeping the ad click identifier ChatGPT adds to the link (when you arrive from one of our ads)30 days
__obrefOpenAI pixel: recognizing your browser (a randomly drawn identifier)1 year
__oaiq_consentOpenAI pixel: remembering your consent for the pixel30 days
oaiq_consent (local storage, not a cookie)OpenAI pixel: same purpose as __oaiq_consentuntil you erase it

If you start a purchase or a gift on the website (the “Buy” and “Gift” buttons), your browser keeps, without any cookie, the progress of your purchase in the local storage entry ow-shop: the step, the reserved username and the reservation and follow-up tokens, the licence code typed or obtained, and the randomly drawn numbers of the visit and of the journey. It lets you pick up where you left off (after Patreon, or days later) and measures the steps of the purchase anonymously; it disappears 30 days after your last action. During the sign-in with Patreon, the page's anonymous counters stay at most 2 hours in the session storage entry ow-carry, so that your return continues the same visit. These entries only serve the service you ask for and the anonymous measurement: they do not need your consent.

Your choice stays in your browser (local storage ow-consent, which is not a cookie) for 6 months; after that, we ask you again. If you had accepted the cookies before 15 October 2026, we also ask for your choice again: your earlier yes did not cover the pixel. You can change your mind at any time with the “Cookies” link at the bottom of every page: if you withdraw your consent, the cookies (those of Google Analytics as well as those of the pixel) are deleted. To also refuse the cookieless counting, turn on “Global Privacy Control” or “Do Not Track” in your browser: the website's pages then measure nothing at all (only a click on one of our short links is still counted, anonymously; see what we collect).

OpenAI's measurement pixel. We run ads on ChatGPT; this pixel (OpenAI's “oaiq” SDK) is used to measure whether they bring visitors and downloads. It loads only after your yes: before that, its script is not loaded, nothing reaches OpenAI and nothing is stored on your device for it. If you withdraw your consent, its cookies are deleted. What it sends to OpenAI is described in the measurement of our ads on ChatGPT.

No cookie is used to show you ads: the website shows none. The only advertising-related cookies are those of OpenAI's measurement pixel, set only if you accept them, to measure our ads on ChatGPT. A release note that contains a video contacts YouTube only if you click on it.

On your computer, the launcher and the game keep: your login tokens (a file that only your user account can read), your settings, your skin, the installed versions, the installation identifier, the random identifier of the anonymous measurement and your two choices (start with the computer, statistics). If you have accepted statistics, there are also the events that could not be sent yet (30 days at most, deleted as soon as you withdraw your consent) and the last known description of your graphics card and screens (so that the launcher, when it starts without a window, can send it).

To start with your session, the update program adds a startup entry: a LaunchAgent on macOS, a value under the “Run” registry key on Windows, an XDG autostart file on Linux. Turning off “Start Openworld with my computer” removes it.

Reading these files and your computer's characteristics, then sending them, means accessing information on your device. The launcher and the game do so for the minimal ping, which we consider necessary for the update service, and for the statistics, only with your consent (see usage statistics). None of this is used for advertising, and none of it goes to OpenAI: its pixel concerns the website only.

11. Changes

This policy may change. The date at the top of the page says when. If a significant change affects your data, we will let you know by email or in the launcher before it applies.