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Technology · Item

Power cables

Small power cables carry 10 kW, large ones 250 kW: laid in a line from what makes power to what uses it.

EN2Energy · Main path

In the game

How to get it

At the metal mill: 4 copper wires and an insulation give 8 small cables; 8 copper wires and 2 plastic or tar give 4 large cables. Lay them like a trail from port to port.

What it is for

Bring power from generators, panels, turbines and batteries to lamps, machines and motors; the hyperbaric press needs a large cable.

Why it exists

Power is useless where it is made. Two sizes only: the small one for a home and a workshop, the large one for heavy industry and long distances.

The same text the game shows in its progress tree and on the item's sheet (I).

Electricity in Openworld has a voltage and a current. Cables carry it from whatever makes power to whatever uses it.

How to get them

CableAt the metal millGivesCarriesSpan without a node
Small power cable4 copper wires + 1 insulation810 kW (400 V)5 km
Large power cable8 copper wires + 2 plastic or tar4250 kW (10 000 V)200 km

Insulation: leather, fur, wool, a fabric, plastic or tar.

Laying them

  • Hold the cable and lay it from one port to another, like a trail.
  • A cable never divides: to share power, place a Junction.
  • Past its current a cable trips for 5 s, like a breaker.
  • A small and a large cable meet only through a Transformer.

Colours

A dye vat colours up to 16 cables per dye in 4 s (bone meal takes the colour off). Colour is only a label: a red cable joins a blue one of the same size.

Why it exists

Big plants send their power far on thick, high-voltage lines; a home only needs a thin one. Copper makes cables and transformers expensive: power is a real investment.

On the progress path

EN2EnergyMain path

  1. BeforeEN1 · Generator
  2. This stepEN2 · Cables
  3. NextEN3 · Aluminium

See it on the progress path

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Guide pages about it

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