Sections
Survival
Health, food and calories, air, falls, difficulty, death and respawn.
Survival in Openworld runs on three gauges out of 100: health, food and air. Here is exactly how each one rises and falls.
Guide pages
How to play
- SurvivalHealth, hunger, airOpenworld survival numbers: 100 health, food in kcal, when you heal, when you cannot sprint, how long you hold your…
- SurvivalFood & cookingEvery food in Openworld with its kcal, food points and how long it keeps you full. How to cook meat and fish on a…
- SurvivalDifficultyThe six Openworld difficulty levels with the real numbers: monsters, their speed and strength, hunger, healing, and…
- SurvivalDeath & respawnWhat happens when you die in Openworld, what you keep, where you respawn, how a bed sets your respawn point and skips…
- SurvivalMoving aroundWalking, sprinting, jumping, climbing ledges and swimming in Openworld with the real speeds and heights, and the keys…
Wiki pages
Everything in this section
Items 3
How the game works 4
Reference
The game's numbers
Health, food and air
| Max health | 100 HP |
|---|---|
| Max food | 100 |
| One food point | 20 kcal |
| Fat reserve at start | 20 |
| Max fat reserve | 50 |
| Full stomach | 2000 kcal |
| Air held under water | 20 s |
| Drowning | 8 HP/s |
| Lava | 15 HP/s |
| Safe fall | 3.5 m |
| Fall damage | 6 HP/m |
| Sprint needs food | 30 |
| Food spent sprinting | 100 / km |
| Starving damage | 3 HP |
| Starving, every | 3 s |
| Heals above (food) | 75 |
| Healing | 0.8–2 HP/s |
| Raw food absorbed | 0.5 |
Moving
| Walking | 4.25 m/s |
|---|---|
| Sprinting | 5.61 m/s |
| Crouching | 1.36 m/s |
| Jump | 1.35 m |
| Step up | 0.75 m |
| Height | 1.83 m |
| Width | 0.44 m |
| Eye height | 1.62 m |
Difficulty levels
| Level | What it is | Monsters | Damage taken | Hunger | Hunger leaves you (HP) |
|---|---|---|---|---|---|
| Easy | No monsters. Hunger is slow and never kills. | — | ×0.5 | ×0.5 | 50 |
| Moderate | Few monsters, slow and gentle. Hunger never kills. | ✓ | ×0.6 | ×0.75 | 30 |
| Normal default | Monsters hunt you at night and in caves. Hunger leaves you a little health. | ✓ | ×1 | ×1 | 5 |
| Hard | More monsters, faster, harder hitting. Hunger can kill. | ✓ | ×1.5 | ×1.3 | 0 |
| Very hard | Monsters keep up with a walking player. Food goes fast. | ✓ | ×2 | ×1.6 | 0 |
| Terrible | Hordes that outrun you unless you sprint. Every meal counts. | ✓ | ×2.5 | ×2 | 0 |
Food
| Food | kcal | Food points | To eat | Keeps you full | Raw |
|---|---|---|---|---|---|
| Raw bear meat | 780 | 20 | 2 s | 30 s | ✓ |
| Bear steak | 780 | 39 | 2 s | 5.5 min | — |
| Bread | 660 | 33 | 1.5 s | 3 min | — |
| Raw steak | 625 | 16 | 1.5 s | 30 s | ✓ |
| Cooked steak | 625 | 31 | 1.5 s | 5 min | — |
| Raw salmon | 520 | 13 | 1.5 s | 15 s | ✓ |
| Cooked salmon | 520 | 26 | 1.5 s | 4 min | — |
| Honey bottle | 456 | 23 | 2 s | 2.5 min | — |
| Raw cod | 450 | 11 | 1.5 s | 15 s | ✓ |
| Cooked cod | 450 | 23 | 1.5 s | 3.3 min | — |
| Raw chicken | 430 | 11 | 1.5 s | 15 s | ✓ |
| Roast chicken | 430 | 22 | 1.5 s | 3.5 min | — |
| Raw rabbit | 430 | 11 | 1.5 s | 25 s | ✓ |
| Roast rabbit | 430 | 22 | 1.5 s | 3.3 min | — |
| Raw mutton | 420 | 11 | 1.5 s | 20 s | ✓ |
| Cooked mutton | 420 | 21 | 1.5 s | 4 min | — |
| Mushroom stew | 400 | 20 | 1.5 s | 4.5 min | — |
| Raw crab claw | 350 | 9 | 1.5 s | 15 s | ✓ |
| Cooked crab claw | 350 | 18 | 1.5 s | 4 min | — |
| Raw tentacle | 330 | 8 | 1.5 s | 15 s | ✓ |
| Grilled tentacle | 330 | 17 | 1.5 s | 3.7 min | — |
| Raw tropical fish | 290 | 7 | 1.2 s | 10 s | ✓ |
| Cooked tropical fish | 290 | 15 | 1.2 s | 2.5 min | — |
| Fried egg | 180 | 9 | 1.2 s | 2.5 min | — |
| Berries | 100 | 5 | 0.8 s | 40 s | — |
| Apple | 95 | 5 | 1.5 s | 90 s | — |
Sections
Other sections
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Getting started
Your first game, the controls, the interface, your first day and your first night.
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Mining & resources
Tools and their tiers, ores, veins, geodes, giant lodes, oil, liquids and buckets.
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Crafting & machines
The 3 × 3 grid, ingredient families, furnaces, smelting, alloys and every machine.
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Building
25 cm raw matter, 1 m blocks, shapes, doors and locks, the architect desk.
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Technology
Power, cables, pipes, conveyors, shafts, logic, sensors, radio and automation.
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Farming & animals
Crops, gathering, taming, breeding, shearing, milk, eggs and beehives.
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Creatures
The bestiary: every species, what it gives, how dangerous it is, and which ones you can tame and ride.
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World
Biomes, trees, terrain, the two world layouts, caves, weather, day and night.
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Combat & gear
Weapons, armor, projectiles, paraglider, wingsuit and base jump.
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Decoration
Furniture, textiles and dyes, lighting, ornaments and signs.
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Space
Rockets, the Moon and orbital stations, then the interplanetary ship, the nine worlds of the Solar System and the Sun.
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Multiplayer & servers
Solo worlds, LAN, the global network, servers, commands.