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Technology · Item

Item detector

Powered, it tells on a signal cable how full a store is, or when a chosen item goes by on a conveyor.

LO1Transport · Side quest

In the game

How to get it

At the grid: a lens on top, copper wire on each side of a coil, 3 iron sheets at the bottom. Put it against a chest, silo, grid or machine (probe), or in-line on a conveyor with a filter item; bring it power and a signal cable.

What it is for

Stop a machine when its silo is full, count a farm's loot, or detect one item to drive a diverter.

Why it exists

A factory that can see what it holds can run itself; the detector is its eye.

The same text the game shows in its progress tree and on the item's sheet (I).

How to make it

At the grid: a lens top middle, copper wire, a coil and copper wire across the middle, 3 iron sheets across the bottom.

Its two modes (its sheet)

  • Probe: against a silo, chest, grid or machine, it gives the fill level or the count on its signal cable (an unloaded chest reads 0).
  • In-line: set on a conveyor with a filter item, it gives a full signal (255) while that item passes.

It needs power. A signal goes from 0 to 255; "on" is 128 and more.

Ideas

  • In-line detector + Diverter = a sorter.
  • Probe on a silo + a Electric relay = a machine that stops when its silo is full.

On the progress path

LO1TransportSide quest

One of the items of the step Item logistics.

  1. This stepLO1 · Item logistics
  2. NextLO2 · Piping

See it on the progress path

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