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Survival · Difficulty

Openworld difficulty levels: from Easy to Terrible, what really changes

Six difficulty levels, one table in the game's code, and every number on this page comes from it. Pick your challenge — a gentle Easy with no monsters at all, or a Terrible where hordes outrun you — and see exactly what each level does to the night.

By Tom Pascard· Updated ·7 min read

In short

  • Six levels: Easy, Moderate, Normal (the default), Hard, Very hard, Terrible.
  • Difficulty changes the monsters (how many, how far they see you, how fast they run, how hard they hit) and your hunger (how fast it drops, how long a meal holds, whether it kills).
  • Easy has no monsters at all — the peaceful mode. From Hard on, hunger can kill.
  • It's one setting per world, changeable at any time: in solo from Options → Game, on a server with /difficulty.
  • It doesn't change the darkness, the loot, or death: you always come back at your respawn point.
Read the guide

psst… click on them

On this page
  1. What does each difficulty change?
  2. Level by level
  3. Which difficulty for a first world?
  4. Can I change difficulty later?
  5. What is “Terrible” mode?
  6. Difficulty on servers
  7. Questions

What does each difficulty change?

Openworld is a voxel sandbox on a whole, round planet — walk straight and you come back to where you started — under a real sky with Moon phases and eclipses, all the way to the Sun, by way of the Moon and the planets. When the Sun goes down, the night monsters come out. How many, how fast and how mean: that is what the difficulty decides.

The game keeps a single table with one line per level. The server reads it for the creatures, your game reads it for your hunger. Slide through the six levels below: it's the same night, around the same campfire, seen from above.

slide · click a monster

The same night at each difficulty. The red ring is how close a monster notices you; the dotted one, how far it follows you before giving up. The figures come from the game's difficulty table.

Level by level

Monsters are counted around each player (up to 64 m away). You have 100 health points. A player walks at 4.3 m/s.

Easy — the peaceful mode

  • Monsters: none. Those already there vanish, leaving nothing behind; a /summon of a monster is refused. Animals stay.
  • Hunger: moving tires you half as much, and the food gauge drops very slowly standing still. It stops at half your health: hunger never kills.
  • Meals last 1.5 × longer, and health comes back sooner: the pause between two healed points is a quarter shorter than at Normal.
  • For: building in peace, playing with young children, exploring the planet without a fight.

Moderate — a gentle night

  • Monsters: up to 7 around you. They notice you at 16 m, give up past 24 m, and chase slowly (a zombie: 2.4 m/s).
  • Blows: 0.6 × as strong, with longer pauses between them.
  • Hunger: stops at 30 % of your health. Meals last 1.25 × longer.

Normal — the default

  • Monsters: up to 12. They notice you at 28 m and follow you up to 36 m. A zombie chases you at about 3.1 m/s: you can still walk away.
  • Blows at full strength: a zombie takes a big bite out of your health, a troll a much bigger one.
  • Hunger drops even when you stand still, and a good meal holds it: a cooked steak keeps the gauge full for 5 minutes, bread 3 minutes, a raw steak 30 seconds. At zero, it leaves you a sliver of health.

Hard

  • Monsters: up to 15, and the world tries to bring them 15 % more often. They see you at 32 m, follow you to 40 m; a zombie runs at 3.6 m/s.
  • Blows: 1.5 × harder, and quicker.
  • Hunger can kill. Meals last 0.8 × as long, and health comes back more slowly.

Very hard

  • Monsters: up to 19, 1.35 × as many tries. They see you at 36 m; a zombie runs at 4.2 m/s — almost as fast as you walk.
  • Blows: twice as hard. Hit a neutral animal and its whole herd joins the fight.
  • Hunger: kills, and food goes fast (meals last 0.65 × as long).

Terrible — the hardest difficulty

  • Monsters: up to 26 around you, 1.7 × as many tries. They see you from 44 m and follow you to 64 m.
  • A zombie runs at 4.8 m/s: faster than you walk. You have to sprint.
  • Blows: 2.5 × harder, with barely half the pause between them. A troll's slam is brutal.
  • Hunger: moving tires you twice as much, meals last half as long, healing is twice as slow, and hunger kills. Every meal counts.
  • 6difficulty levels
  • 0monsters at Easy
  • 26monsters at most at Terrible
  • ×2.5damage at Terrible

Easy

  • No monsters at all
  • Hunger stops at half your health
  • Meals last 1.5 × longer
  • Health comes back sooner

Terrible

  • Up to 26 monsters around you, seen from 44 m
  • A zombie runs at 4.8 m/s: sprint
  • Blows 2.5 × harder, hunger kills
  • Meals last half as long, healing twice as slow

Which difficulty for a first world?

Normal, the default — that's where new worlds start. Monsters are a real threat at night, but you can always walk away from a zombie, and hunger never finishes you off. If you just want to build, or you play with a child, pick Easy. If you know your way around survival games and want tension from the very first night, try Hard. Keep Terrible for when you have a shelter, armour and a full larder. New to the game? The beginner guide walks you through your first nights.

Can I change difficulty later?

Yes, at any time, and the change applies at once. In solo, press Esc, open Options, then the Game tab: the six levels are there, the world's one in green, the hard ones in red, and the line at the bottom explains the one under your mouse. One click and everyone gets the message: “Difficulty: …”. The world's card in the world list shows its difficulty too.

What is “Terrible” mode?

The top of the ladder, for people who want the night to be scary. Hordes, zombies you only escape by sprinting, blows at 2.5 ×, and hunger that kills. But it is not permadeath: like at every level, death sends you back to your respawn point — your starting spot, or the bed you slept in. Prepare: armour from the forge, walls, a bed, cooked meat.

Difficulty on servers

A world has one difficulty, the same for everyone in it: friends playing together share it. On a server, everyone can read it with /difficulty; changing it (/difficulty hard) takes the permission to do so — the solo host and the server's super admins have it. The server's console, its settings file and its web dashboard can set it too. More on playing together in play with friends and host your own server.

/difficulty            → shows the world's difficulty
/difficulty hard       → changes it (needs the permission)

server.json:  "world": { "difficulty": "normal" }
On a server: the command, and the line of the settings file. Levels: easy, medium, normal, hard, very_hard, terrible.

Follow Openworld

@play_openworld is Openworld's official Instagram page: videos of the game and news of every update.

@play_openworld

Openworld is created by @tompascard

Questions

Is there a peaceful mode in Openworld?

Yes: Easy. There are no monsters at all — those already there vanish — and hunger never takes you below half your health. Animals are still around.

Does difficulty change the loot?

No. A creature drops the same things at every level. Harder levels bring more monsters, so more to collect, but at Easy the monsters that vanish leave nothing behind.

Can friends play on different difficulties?

Not in the same world: the difficulty belongs to the world (or the server), so everyone in it shares the same one. Each of your solo worlds can have its own.

Do monsters get smarter at higher difficulty?

They don't think differently, but they notice you from farther away (28 m at Normal, 44 m at Terrible), chase you faster, hit harder and more often, and stay angry longer. Hit a neutral animal at Very hard or Terrible and its whole group joins in.

Is Terrible permadeath?

No. At every difficulty, you come back at your respawn point after dying: where you started, or your bed if you slept in one at night.

Does difficulty make the nights darker or longer?

No. Night and day follow the real Sun of the planet, the same at every level. Difficulty only changes the monsters and your hunger.

Where do I change the difficulty?

In solo: Esc → Options → Game tab, then click a level. On a server: the /difficulty command (with the permission), the server console, its settings file or its web dashboard.

Three steps, then pick your difficulty

  1. 1Install Openworld with the downloaded file: it sets up the launcher.
  2. 2Create your account in the launcher and confirm your email.
  3. 3Pick your username… and play.

Keep reading

More guides

The game

Keep exploring Openworld

Download

Ready to go?

One small file, and your planet is waiting. The game updates itself.

Out now. Openworld is in alpha, and you can play it today.

  1. AlphaYou are hereToday. The whole game, playable since the first day of the alpha, and it costs less.
  2. BetaWhen the game is more stable.
  3. Official versionThe final version. The launcher takes you there by itself.

Nothing to wait for: Openworld is downloaded from this site, not from Steam or any other store.

Your system

Windows

Windows 10 or 11, 64-bit

Download

Openworld.exe

Your system

Linux

x64, glibc 2.31+ (Ubuntu 20.04+), Vulkan drivers

Download

Openworld-linux-x64.tar.gz

  1. 1Install Openworld with the downloaded file: it sets up the launcher.
  2. 2Create your account in the launcher and confirm your email.
  3. 3Pick your username… and play.

Follow Openworld

@play_openworld is Openworld's official Instagram page: videos of the game and news of every update.

@play_openworld

Openworld is created by @tompascard

Is Openworld out?

Yes. Openworld has been playable since the first day of its alpha. Download it for Mac, Windows or Linux, create your account in the launcher and play: there is no release date to wait for.

Is Openworld coming to Steam?

Openworld isn't on Steam or any other store, and you don't need one: you download the game from this site, today, and its launcher keeps it up to date.

Alpha, beta, official version: what does it mean?

Alpha: the game is playable and grows with every update; things move and sometimes break. When it is more stable, it becomes a beta, then its official version. It's the same game all the way: you play now, and the launcher installs each new version by itself.

Why play during the alpha?

You play right away, you watch the game grow update after update, and the alpha costs less than the official version will.

macOS says the app “wasn't opened”

Normal for now: the app doesn't have its Apple certificate yet. Click Done, open System Settings → Privacy & Security, scroll down to Openworld and click Open Anyway. Just once.

Windows shows “Windows protected your PC”

The installer doesn't have its certificate yet. Click More info, then Run anyway.

And on Linux?

Extract the archive and run the program:

tar xzf Openworld-linux-x64.tar.gz && ./Openworld

You need a Vulkan graphics driver (Mesa or NVIDIA) and glibc 2.31 or newer (Ubuntu 20.04, Debian 11, Fedora 32 or newer).

What kind of machine do I need?

A Vulkan-capable graphics card (on a Mac, macOS 11 or newer). The game adjusts its view distance and weather quality: a recent laptop is enough.

The launcher doesn't open?

Update your graphics driver from NVIDIA's, AMD's or Intel's website. On a laptop with two graphics cards, update both. On Linux, install the Mesa Vulkan drivers (mesa-vulkan-drivers).

It's downloading!

Install Openworld

The game doesn't have its Apple and Microsoft certificates yet: your computer will be suspicious the first time you launch it. That's normal, here's how to tell it everything's fine. Just once.

  1. 1

    Open Openworld.dmg

    Drag Openworld into the Applications folder, then launch it from Applications.

  2. 2

    macOS refuses: click “Done”

    Definitely not “Move to Trash”.

  3. 3

    System Settings → Privacy & Security

    Scroll down to “Openworld was blocked”, click Open Anyway and confirm (password or Touch ID).

  4. 4

    Relaunch Openworld

    Click Open one last time. That's it: macOS won't ask again.

Comfortable with Terminal?
xattr -dr com.apple.quarantine /Applications/Openworld.app

Then launch Openworld as usual.