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Farming & animals · Item

Glowing parts

Glow jelly, ectoplasm, an angler lure or spores: torches, dials, chips and consoles.

FE11Farm · Main path

In the game

How to get it

Jellyfish drop glow jelly (90 %), wisps too (60 %); ghosts ectoplasm; anglerfish their lure; shroomers and sporelings spores.

What it is for

A glowing part on a stick makes four torches; chips, sensors, counters and consoles need one to light their dials; spores also give purple dye.

Why it exists

Things that glow in the dark come from the creatures of the dark.

The same text the game shows in its progress tree and on the item's sheet (I).

Glowing parts are one family: any member fits.

PartDropped by
Glow jellyJellyfish (1 or 2, 90 %), will-o'-the-wisps (60 %)
Ectoplasmghosts (1 or 2)
Angler lureAnglerfish
Sporesshroomers and sporelings (1 or 2)

What they are for

  • Torches: one on a stick, four torches -- no coal needed.
  • The glow of dials and screens: the 512-byte microcontroller, sensors, counters, consoles, the screen's backlight.
  • Spores ground in the grid give 2 purple dyes.

A jellyfish's glowing jelly: a soft light.

On the progress path

FE11FarmMain path

A sub-action of the step Mob farm: not needed to go on, but counted in your progress.

  1. BeforeFE10 · Wax and honey
  2. This stepFE11 · Mob farm

See it on the progress path

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