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Getting started · How it works

Gather

What the world gives when you break it: flint, seeds, berries, apples, saplings, mushrooms, reeds and fibres.

T1First days · Main path

In the game

How to get it

Break gravel (a flint for one block in ten), grass and ferns (wheat seeds 5 %), a berry bush (1 to 3 berries, it grows them back), oak and birch leaves (an apple 2 %), any leaves (a sapling 3 %), a giant mushroom cap (a small mushroom 25 %).

What it is for

Your first arrows and blade, your first field, early meals and trees to plant near your base.

Why it exists

Every item of the game can be had in survival, starting with what grows around you.

The same text the game shows in its progress tree and on the item's sheet (I).

Before any tool, the land already feeds you. Breaking some blocks gives more than the block itself: these are the gathering rules of the world.

What breaking gives

You breakYou getHow often
Gravela Flint, besides the gravelone 1 m block in ten
Grass tuft, tall grass, fernwheat seeds5 % (the plant itself only with shears)
Wild wheat, flax, cotton1 crop + 1 seedone roll per 4 tufts
Berry bush1 to 3 Berries; the bush stays and grows them backevery time it is ripe
Oak and birch leavesan Apple2 % per quarter block, leaves kept
Leaves of any Earth treea Sapling of that tree3 % per quarter block, leaves kept
Giant mushroom capa small mushroom25 % per quarter block (its only source)
A wild bee nesthoneycombs -- and angry beessee Beehive

Where to look

  • Gravel: river beds, sea floors and rocky shores.
  • Berry bushes: forests and taigas. Reeds grow in swamps, mangroves and along river and lake banks: they make Sugar and Paper.
  • Wild wheat grows in plains and savannas, flax in plains, cotton in savannas and deserts.
  • Giant mushrooms: dark forests, giant-mushroom forests and swamps.

Tips

  • Shears cut leaves in a blink and give grass tufts and ferns whole.
  • Two grass tufts cut with shears make a voxel of tall grass for a Flower pot.

On the progress path

T1First daysMain path

A sub-action of the step Log: not needed to go on, but counted in your progress.

  1. This stepT1 · Log
  2. NextT2 · Planks

See it on the progress path

Related

Guide pages about it

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