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What are the six levels?
| Level | What it is | Monsters | Damage taken | Hunger | Hunger leaves you (HP) |
|---|---|---|---|---|---|
| Easy | No monsters. Hunger is slow and never kills. | — | ×0.5 | ×0.5 | 50 |
| Moderate | Few monsters, slow and gentle. Hunger never kills. | ✓ | ×0.6 | ×0.75 | 30 |
| Normal default | Monsters hunt you at night and in caves. Hunger leaves you a little health. | ✓ | ×1 | ×1 | 5 |
| Hard | More monsters, faster, harder hitting. Hunger can kill. | ✓ | ×1.5 | ×1.3 | 0 |
| Very hard | Monsters keep up with a walking player. Food goes fast. | ✓ | ×2 | ×1.6 | 0 |
| Terrible | Hordes that outrun you unless you sprint. Every meal counts. | ✓ | ×2.5 | ×2 | 0 |
Here are the numbers behind them. The zombie runs at 2.8 m/s; the difficulty multiplies that when it chases you, and you walk at 4.25 m/s.
| Level | Monsters around you, at most | They notice you at | A zombie chases at | Blows | Hunger at 0 stops at | A meal holds |
|---|---|---|---|---|---|---|
| Easy | 0 (none) | - | - | ×0.5 | 50 health | ×1.5 |
| Moderate | 7 | 16 m | 2.4 m/s | ×0.6 | 30 health | ×1.25 |
| Normal | 12 | 28 m | 3.1 m/s | ×1 | 5 health | ×1 |
| Hard | 15 | 32 m | 3.6 m/s | ×1.5 | kills | ×0.8 |
| Very hard | 19 | 36 m | 4.2 m/s | ×2 | kills | ×0.65 |
| Terrible | 26 | 44 m | 4.8 m/s | ×2.5 | kills | ×0.5 |
What exactly does it change?
On the monsters
- Easy: no monster at all. Those already there vanish, and animals stay.
- More levels = more monsters and more attempts to bring them in, and they notice you from farther and give up farther away.
- They chase faster and hit harder, with shorter pauses between blows.
- A neutral animal you hit stays angry longer (10 s on Easy, 20 s on Normal, 60 s on Terrible), and its fellows join the fight more often.
On your hunger
- Sprinting, swimming, jumping and heavy armor cost more food on the high levels (half on Easy, double on Terrible).
- The bar drops by itself, even standing still: 18 points per day on Easy, 60 on Normal, 180 on Terrible (a day is 25 minutes, a bar 100 points).
- Meals hold the bar longer on the low levels and shorter on the high ones.
- Healing comes sooner on Easy (a quarter less waiting) and takes twice as long on Terrible.
Which level should I pick?
- First world, or to build in peace: Easy. No monster, hunger never kills.
- Learning the game: Moderate, or Normal if you do not mind dying a few times.
- The intended experience: Normal. Monsters hunt you at night and in caves, and hunger leaves you a little health.
- You know the game: Hard and above. Hunger kills, monsters keep up with a walking player from Very hard, and at Terrible you have to sprint.
How do I change it?
- Solo: pause menu, Options, Game tab: one click on one of the six levels.
- On a server: the
/difficultycommand, the server console, theworld.difficultysetting inserver.json, or the web dashboard (Creatures page). A new world starts on Normal.
/difficulty hardQuestions
Is there a peaceful mode?
Yes, Easy: no monsters at all, and hunger never kills. Animals stay.
Can I change the difficulty after starting?
Yes, at any time: in solo from Options, on a server with /difficulty.
Does hunger kill me?
On Hard, Very hard and Terrible, yes. On the three lower levels it stops at 50, 30 or 5 health.
Updated