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Survival · How it works

Difficulty

Six levels, Easy to Terrible: how many monsters, how far they see and hear, how hard they hit, how fast you get hungry.

In the game

How to get it

Options > Game, the /difficulty command, or server.json on a server.

What it is for

Easy: no monster hunts you, hunger is slow. Terrible: twice the monsters' damage, hunger twice as fast, and hunger can kill.

Why it exists

Everyone plays at their own pace; the end boss scales with it too.

The same text the game shows in its progress tree and on the item's sheet (I).

EasyModerateNormalHardVery hardTerrible
Monster cap ×none0.611.251.62.2
Sight / hearing (m)0 / 016 / 628 / 1032 / 1236 / 1444 / 18
Damage ×0.50.611.522.5
Hunger effort ×0.50.7511.31.62
Hunger stops hurting at (HP)50305killskillskills

Normal is the default.

Related

Guide pages about it