Survival · How it works
Difficulty
Six levels, Easy to Terrible: how many monsters, how far they see and hear, how hard they hit, how fast you get hungry.
In the game
How to get it
Options > Game, the /difficulty command, or server.json on a server.
What it is for
Easy: no monster hunts you, hunger is slow. Terrible: twice the monsters' damage, hunger twice as fast, and hunger can kill.
Why it exists
Everyone plays at their own pace; the end boss scales with it too.
The same text the game shows in its progress tree and on the item's sheet (I).
| Easy | Moderate | Normal | Hard | Very hard | Terrible | |
|---|---|---|---|---|---|---|
| Monster cap × | none | 0.6 | 1 | 1.25 | 1.6 | 2.2 |
| Sight / hearing (m) | 0 / 0 | 16 / 6 | 28 / 10 | 32 / 12 | 36 / 14 | 44 / 18 |
| Damage × | 0.5 | 0.6 | 1 | 1.5 | 2 | 2.5 |
| Hunger effort × | 0.5 | 0.75 | 1 | 1.3 | 1.6 | 2 |
| Hunger stops hurting at (HP) | 50 | 30 | 5 | kills | kills | kills |
Normal is the default.