Survival · How it works
Cold and heat
Temperature, warm clothes and heated rooms: a far-away base must be heated.
In the game
How to get it
The sewing machine makes a knitted sweater (+12 °C) and a fur coat (+20 °C), worn in the outfit slot. A closed room is warmed by a fireplace or an electric radiator; a hole or an open door lets the heat out.
What it is for
Below 12 °C you get hungry faster (up to three times), below 0 °C you run slower, below -25 °C you lose health; crops stop growing below 2 °C.
Why it exists
A base in the mountains or the snow is a real choice: you will have to heat it.
The same text the game shows in its progress tree and on the item's sheet (I).
Every place of the world has a temperature that follows its climate, the altitude, the hour and the weather.
Outdoors
- Deserts reach about 38 °C, the snow line about 1 °C, the poles -22 °C. Nights are colder, deserts most of all.
- Wind makes the cold feel colder (below 10 °C), damp heat feels hotter (above 27 °C).
- Caves keep the steady temperature of the ground.
What it does to you
| Felt temperature | Effect |
|---|---|
| below 12 °C | hunger drains faster, up to ×3 |
| below 0 °C | you run at ×0.85 (×0.7 below -15 °C) |
| below -25 °C | you lose health, never below 5 |
| above 32 °C | hunger ×1.5, running ×0.9 |
A thermometer chip appears on your screen when it is too cold or too hot.
Warm clothes
Made at the Sewing machine, worn in the outfit slot:
| Clothes | Recipe | Warmth |
|---|---|---|
| Knitted sweater | 4 wool fabrics, 2 wool | +12 °C |
| Fur coat | 4 wool fabrics, 4 fur, 2 hides | +20 °C |
They wear out slowly while they protect you, about six days of steady cold.
Heated rooms
- The game sees the room you stand in: its walls, its holes, its volume. A closed door is a wall; every hole or open door leaks heat.
- Heat sources: a Fireplace, an Electric radiator (1.5 kW), a campfire, a burning furnace, lava, and the players themselves.
- A room warms up in a few minutes and holds its heat; step out of a heated mountain hut and the cold bites at once.
Crops
Fields grow fastest between 12 and 28 °C, slow down when it is cold or dry, and stop below 2 °C: a heated greenhouse helps.
On the progress path
SV6SurvivalMain path
A sub-action of the step Hide armor: not needed to go on, but counted in your progress.
- BeforeSV5 · Arrows
- This stepSV6 · Hide armor
- NextSV7 · Bed