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Getting started · Item

Stick

The handle of every tool and sword; torches, fences, furniture legs. It burns, too.

T3First days · Main path

In the game

How to get it

Two cells of planks one above the other in the grid: four sticks.

What it is for

Handles of pickaxes, axes, shovels, chisels and swords; torches; the campfire; fences, the bow and the arrows' shafts.

Why it exists

A tool needs a handle before it needs a blade.

The same text the game shows in its progress tree and on the item's sheet (I).

The stick is the most common ingredient of the game.

How to get it

Two cells of Planks (16 voxels each) in a column: 4 sticks. One cell of log is enough for four sticks.

What it is for

  • Tool handles: pickaxe and axe (2 sticks), shovel (2), chisel (1), sword (1).
  • Torches: coal, charcoal or a glowing part on a stick, four at a time.
  • The Campfire (3 sticks over 3 logs), the Bow (3), Arrows (one shaft), fences (a block, a stick, a block: eight fences), plaques (a material beside a stick).
  • Fuel: a stick burns 0.75 s.

The handle of every tool and sword. Burns, too.

On the progress path

T3First daysMain path

  1. BeforeT2 · Planks
  2. This stepT3 · Stick
  3. NextT4 · Wooden pickaxe

See it on the progress path

Related

Guide pages about it

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