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Getting started · Item

Torch

The first light: no monster appears within 14 m of a torch, and one that stays near it for 3 s goes up in smoke.

T8First days · Main path

In the game

How to get it

A voxel of coal, a charcoal or a glowing creature part (glow jelly, ectoplasm, an angler lure or spores) on a stick: four torches.

What it is for

Light caves and rooms, keep your base safe from monsters, light bitumen with a right click.

Why it exists

Light is what makes a base safe: darkness is where monsters are born.

The same text the game shows in its progress tree and on the item's sheet (I).

The torch is light you can carry and plant anywhere.

Recipe

Something that burns or glows on top of a Stick: 4 torches.

  • A single voxel of coal ore.
  • A Charcoal.
  • A glowing part: glow jelly, ectoplasm, an angler's lure or spores (see Glowing parts).

Safety

  • No monster appears within 14 m of a placed torch (a candle: 8 m).
  • A monster that stays within its reach for 3 seconds goes up in smoke like in sunlight, and leaves nothing.
  • Monsters are born in the dark: at night, or under a roof with no light. A ring of torches makes a base safe -- see Monsters of the night.

Placing it

On the floor or on a wall (it hangs on a bracket). Held in hand it burns and flickers. A torch's light reaches 14 m around.

Other uses

  • Right click bitumen with a torch in hand: it lights and burns for good, a beacon over the oil below.
  • Two lanterns: a torch under an iron ingot (see Lantern).

A stick with a burning tip: the first light, for caves and nights.

On the progress path

T8First daysMain path

  1. BeforeT7 · Campfire
  2. This stepT8 · Torch
  3. NextT9 · Chest

See it on the progress path

Related

Guide pages about it

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