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Crafting & machines

How crafting works: the 3 × 3 grid

Press E: your inventory holds a 3 × 3 crafting grid. Lay items out in the shape of a recipe and the result appears; there is no workbench to build.

In short

  • The grid is in your inventory (E). A recipe is a shape: it works anywhere in the grid, and flipped left to right. Every other cell must stay empty.
  • A cell takes one item, or 16 voxels of raw matter (a quarter of a 1 m block). A building shape takes a whole block (64 voxels) per cell.
  • Some cells take a family: any log, any rock, planks of any wood. Building shapes come out in the material you put in.
  • The Recipes tab lists every recipe. I on any item tells you how to get it and what it is for.
On this page
  1. Where do I craft?
  2. How does the grid read a recipe?
  3. What do “any log” and “any rock” mean?
  4. Where is the list of all recipes?
  5. How do I know where an item comes from?
  6. Questions

Where do I craft?

Open your inventory with E. Beside your bag you will find the Crafting grid: nine cells and a result cell that shows what your shape makes. Click the result to craft once onto your cursor. Shift-click it to craft as many times as the grid holds, straight into your inventory. When you close the inventory, whatever is left in the grid comes back to you.

  1. 1

    Planks

    Put a cell of any log in the grid (16 voxels, wood or bark). It gives 32 voxels of planks, two cells' worth. Birch and redwood logs give their own planks.

  2. 2

    Sticks

    Put two cells of planks one above the other: you get 4 sticks.

  3. 3

    A pickaxe

    Three cells of planks across the top, a stick in the middle and one under it: a wooden pickaxe. Swap the planks for any rock and you get a stone one.

Stick

How to get it

Two cells of planks one above the other in the grid: four sticks.

What it is for

Handles of pickaxes, axes, shovels, chisels and swords; torches; the campfire; fences, the bow and the arrows' shafts.

Why it exists

A tool needs a handle before it needs a blade.

How does the grid read a recipe?

  • A recipe is a shape of up to 3 × 3 cells. It works anywhere in the grid, and mirrored left to right.
  • Every other cell must be empty. A stray item in the grid stops the craft.
  • Each cell takes one item (an ingot, a stick) or 16 voxels of raw matter. A right click puts one craft's worth in a cell.
  • A building shape (stairs, walls, slabs, fences…) takes a whole block, 64 voxels, in each cell, and every cell must be the same material. The result is made of that material: birch planks give birch stairs, granite gives granite walls.
  • A cell shows raw matter in blocks and loose voxels: “0 +12” means no whole block yet, only 12 voxels.

What do “any log” and “any rock” mean?

Some cells accept a whole family of items instead of one. In the recipe book the picture of such a cell cycles through the items that fit; any of them works.

FamilyWhat fits
Any logThe wood and the bark of every tree.
Planks of any woodThe planks of every wood (oak, birch, redwood…).
Any rockStone, granite, basalt, slate and the other rocks. Not bedrock.
Blocks of one building materialWood, rock, glass, metal… the shapes of the Building tab. One material in all the cells.
Planks or metal plateDoors and trapdoors.
Wood or planksChests.
Coal ore, iron ore, gem oreExactly that ore (a torch takes coal; a diamond is cut from gem ore).
Any fabricFurniture: a bed or an armchair takes the pattern and colours of its cloth.
FuelIn a machine's fuel slot: anything that burns. See smelting.

Where is the list of all recipes?

Click the Recipes tab beside the crafting grid. The book has one tab per branch of the game: Survival, Agriculture, Industry, Technology, Space, Travel and Decoration, each split into sections on the left. A card shows the 3 × 3 pattern with the real items, an arrow, and the result. A machine card shows what goes in, what comes out and how many seconds it takes. Craftable now shows only what you can make with what you carry.

  • Type a name in the search box (“Search a recipe…”) to find the cards that make it, across all tabs.
  • Click an ingredient on a card to jump to the card that makes it. Right click goes back.
  • The book is read from the game's own tables, so it is always up to date.

How do I know where an item comes from?

Hover any item (in your inventory, a chest, a machine, the recipe book) and press I. With the inventory closed, I opens the item in your hand. Its card has two parts: how to get it (recipes, machine operations, the creatures that drop it with their chances, the veins where it lies and how deep, breaking it) and what it is used for (the recipes it enters, the machines that work it, how long it burns). Click an item on a card to open its own card; Back, right click or Escape return, E closes.

Questions

Do I need a workbench?

No. The 3 × 3 grid is in your inventory. Only machines (the Furnace, the metal mill…) are blocks you place; see machines.

Does the shape have to sit in a certain corner?

No. It works in any position of the grid and mirrored. Just keep every other cell empty.

Why does a log give 32 voxels of planks?

A cell of log is 16 voxels; sawn, it gives two cells of planks, 32 voxels. Nothing is lost but the bark.

Why does nothing come out?

Red cells mean a cell holds less than the recipe asks: hover the result to see how many voxels each cell needs. Check too that no other cell holds an item, and that a building shape has one whole block of one material in each cell.

Updated