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Getting started · Item

Log

The wood or the bark of a tree: the first thing you gather, the start of planks, sticks, fire and tools.

T1First days · Main path

In the game

How to get it

Hit a tree trunk with your bare hand: it comes away one voxel (a 25 cm cube) at a time. An axe takes a whole 1 m cube at once.

What it is for

Planks (a log cell gives 32 voxels of planks of its own wood), the campfire, charcoal in the Furnace, the chest, fuel.

Why it exists

Wood grows everywhere and asks for no tool: it is the first material of every new world.

The same text the game shows in its progress tree and on the item's sheet (I).

A log is any piece of a tree trunk: the wood itself or its bark. Every tree of the Earth gives logs -- oaks, birches, spruces, redwoods, palms, jungle kapoks and the rest -- and the grid treats them all as "any log".

How to get it

  • Bare hand: aim at a trunk and hold the left button. The hand breaks one voxel (a 25 cm cube) at a time; wood takes about half a second per voxel.
  • A craft cell needs 16 voxels of raw matter (a quarter of a 1 m block), so a few seconds of punching give your first planks.
  • An axe cuts the aligned 1 m cube of wood plus a rough edge around it, many times faster.
  • Trunks, stumps, fallen branches and coconuts are all bark or wood: there are no planks in nature.

What it is for

UseRecipe
Planks1 cell of log: 32 voxels of planks of that tree's wood
Campfire3 cells of log in a row under 3 sticks
Chest8 cells of wood or planks around an empty middle
Charcoallogs in the Furnace: 16 voxels give 16 charcoal in 4 s
Fuel12 s of fire per cubic metre in a furnace, a campfire or a fireplace

Tips

  • Birch and redwood give their own planks; every other wood gives oak planks.
  • With a Leash, an empty-hand right click on a trunk ties the animal you lead to it (any wood, never planks).
  • Want trees near your base? Leaves drop saplings that you can plant.

The trunks of every tree species: oak, birch, spruce, redwood... Broken by hand, sawn into planks: the start of everything.

On the progress path

T1First daysMain path

  1. This stepT1 · Log
  2. NextT2 · Planks

Sub-actions (counted in your progress)

  • First steps — Inventory (E) and the 3×3 grid, Recipe book, An item's page (I), Drop (Q)
  • Gather — Flint (gravel), Seeds (grass), Berries, Apples, Saplings (leaves), Small mushroom

See it on the progress path

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