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Crafting & machines · How it works

Alloys of the worlds: one per body

Nine alloys, one per body of the Solar System, each with a power on armor, one on weapons, one on tools.

AL11Alloys · Main path

In the game

How to get it

Bring back a body's metal, melt it into ingots in the Furnace, press 2 ingots and a titanium ingot in the hyperbaric press, forge the alloy onto an item on the grid.

What it is for

Powers tied to each world: the Moon's jump, Mercury's speed, Venus's fire resistance, Mars's thorns, Jupiter's lightning, Saturn's glide, Uranus's frost, Neptune's breath, Pluto's dark.

Why it exists

The voyage pays in powers, and the Solar Colossus at the end asks for them.

The same text the game shows in its progress tree and on the item's sheet (I).

Each body of the Solar System gives a metal, and each metal an alloy pressed like the Earth's: 2 of its ingots and 1 titanium ingot in the Hyperbaric press (60 kW, 90 s), forged on the grid.

AlloyBodyArmorWeaponTool
Lunite alloythe MoonJumps twice as high and lands softly: a fall hurts 60 % less.Throws the foe back about 6 m (and a little up).A pickaxe, a shovel, an axe or shears strikes a 3 × 3 face of cubes at once (with Aresite: a 3 × 3 tunnel 8 deep).
Hermesite alloyMercuryRuns 1.5 times as fast.Pulls the foe toward you (about 4 m) instead of throwing it back.While you hold it, loose items within 6 m fly to you.
Cytherite alloyVenusFire, lava and scorching air hurt 75 % less (a full set).Acid stays in the wound: 2 HP a second for 4 s on a creature (a player takes 6 HP at once).Dissolves the hardest rock: what wears a tool 1.5 times more than stone digs 4 times faster.
Aresite alloyMarsThorns: a fifth of each creature's melee blow goes back to it (a full set).One blow in four is a critical hit: twice the damage.A pickaxe, a shovel, an axe or shears drills 8 cubes deep at once, straight away from you.
Jovite alloyJupiterA shield of sparks takes a quarter of every blow (a full set).Lightning leaps from the foe to 3 more (40 % of the blow each) and shocks them still for a second.Open an electric machine or a battery with the tool in hand: 1 kWh goes into it, work off the network for a machine, charge for a battery (once every 10 s).
Kronite alloySaturnHold jump while falling: you glide down slowly (3 m/s with a full set; fewer pieces fall faster).What a bow shoots or a spear throws comes back to your hand where it lands.Reaches twice as far: 10 m instead of 5.
Glacite alloyUranusThe cold cannot hurt you (a full set; each piece takes its share off).Freezes the foe: it moves at 40 % of its speed for 3 s.Each blow freezes the liquids within 2 m: water to ice, lava to obsidian.
Tritonite alloyNeptuneBreathe under water (a full set never runs out of air) and swim 1.5 times as fast.A gust throws every other foe within 4 m of the target away.Each blow blows away the sand and gravel within 2 m (you keep them).
Hadesite alloyPlutoCreatures can hardly see you in the dark (no player's light on you, at night or under a roof): with a full set they notice you at 15 % of their range.Drinks life: heals you by 15 % of the damage dealt.While you hold it, the ores within 12 m show through the rock, each in its colour.

On armor a power works by the part of the body its pieces cover (helmet 15 %, chestplate 40 %, leggings 30 %, boots 15 %). A plain item holds one alloy, a raisonite item three (3 alloys per item).

On the progress path

AL11AlloysMain path

  1. BeforeAL10 · Nivelite and Lissite
  2. This stepAL11 · Alloys of the worlds: one per body
  3. NextAL12 · Up to 3 alloys on a raisonite item

See it on the progress path

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