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Getting started · Item

Flint

A knapped flint: the head of your first arrows and the blade of the flint sword.

T1First days · Main path

In the game

How to get it

Break gravel: one 1 m block in ten gives a flint. Or knap a quarter block of flint nodules (found in the rock, 3 to 60 m down) in the grid: four flints.

What it is for

Arrow heads (a flint, a stick and a feather make four arrows) and the flint sword, sharper than stone.

Why it exists

The first sharp edge of the world, long before metal.

The same text the game shows in its progress tree and on the item's sheet (I).

Flint is the first sharp thing you can hold. It turns gravel into weapons.

How to get it

  • Gravel: every 1 m block of gravel you break has one chance in ten to give a flint, and you keep the gravel. Gravel lines river beds, sea floors and rocky shores.
  • Flint nodules: small pockets of the "Flint" rock appear 3 to 60 m underground. One grid cell of them (16 voxels) knaps into 4 flints.

What it is for

  • Arrows: a flint on top, a stick in the middle, a feather below -- four arrows.
  • The flint sword: two flints over a stick. It hits harder than a stone sword (27 against 24) but chips sooner.

Why it matters

The Bow needs arrows, and arrows need flint: a little gravel in your first hour saves your first nights.

A knapped flint: arrow heads, and sparks.

On the progress path

T1First daysMain path

A sub-action of the step Log: not needed to go on, but counted in your progress.

  1. This stepT1 · Log
  2. NextT2 · Planks

SV1SurvivalMain path

  1. This stepSV1 · Flint
  2. NextSV2 · Swords

Sub-actions (counted in your progress)

  • Survive — Health (100) and hunger (100), Air (20 s), Falls, Knocked out and waking up
  • Monsters of the night — They appear in the dark, Noise draws them, Light protects

See it on the progress path

Related

Guide pages about it

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