Sections
Survival
Health, food and calories, air, falls, difficulty, death and respawn.
Survival in Openworld runs on three gauges out of 100: health, food and air. Here is exactly how each one rises and falls.
Guide pages
How to play
- SurvivalHealth, hunger, airOpenworld survival numbers: 100 health, food in kcal, when you heal, when you cannot sprint, how long you hold your…
- SurvivalFood & cookingEvery food in Openworld with its kcal, food points and how long it keeps you full. How to cook meat and fish on a…
- SurvivalDifficultyThe six Openworld difficulty levels with the real numbers: monsters, their speed and strength, hunger, healing, and…
- SurvivalDeath & respawnWhat happens when you die in Openworld, what you keep, where you respawn, how a bed sets your respawn point and skips…
- SurvivalMoving aroundWalking, sprinting, jumping, climbing ledges and swimming in Openworld with the real speeds and heights, and the keys…
Wiki pages
Everything in this section
These pages are in English for now.
Items 3
How the game works 4
Reference
The game's numbers
Health, food and air
| Max health | 100 HP |
|---|---|
| Max food | 100 |
| One food point | 20 kcal |
| Fat reserve at start | 20 |
| Max fat reserve | 50 |
| Full stomach | 2000 kcal |
| Air held under water | 20 s |
| Drowning | 8 HP/s |
| Lava | 15 HP/s |
| Safe fall | 3.5 m |
| Fall damage | 6 HP/m |
| Sprint needs food | 30 |
| Food spent sprinting | 100 / km |
| Starving damage | 3 HP |
| Starving, every | 3 s |
| Heals above (food) | 75 |
| Healing | 0.8–2 HP/s |
| Raw food absorbed | 0.5 |
Moving
| Walking | 4.25 m/s |
|---|---|
| Sprinting | 5.61 m/s |
| Crouching | 1.36 m/s |
| Jump | 1.35 m |
| Step up | 0.75 m |
| Height | 1.83 m |
| Width | 0.44 m |
| Eye height | 1.62 m |
Difficulty levels
| Level | What it is | Monsters | Damage taken | Hunger | Hunger leaves you (HP) |
|---|---|---|---|---|---|
| Easy | No monsters. Hunger is slow and never kills. | — | ×0.5 | ×0.5 | 50 |
| Moderate | Few monsters, slow and gentle. Hunger never kills. | ✓ | ×0.6 | ×0.75 | 30 |
| Normal default | Monsters hunt you at night and in caves. Hunger leaves you a little health. | ✓ | ×1 | ×1 | 5 |
| Hard | More monsters, faster, harder hitting. Hunger can kill. | ✓ | ×1.5 | ×1.3 | 0 |
| Very hard | Monsters keep up with a walking player. Food goes fast. | ✓ | ×2 | ×1.6 | 0 |
| Terrible | Hordes that outrun you unless you sprint. Every meal counts. | ✓ | ×2.5 | ×2 | 0 |
Food
| Food | kcal | Food points | To eat | Keeps you full | Raw |
|---|---|---|---|---|---|
| Raw bear meat | 780 | 20 | 2 s | 30 s | ✓ |
| Bear steak | 780 | 39 | 2 s | 5.5 min | — |
| Bread | 660 | 33 | 1.5 s | 3 min | — |
| Raw steak | 625 | 16 | 1.5 s | 30 s | ✓ |
| Cooked steak | 625 | 31 | 1.5 s | 5 min | — |
| Raw salmon | 520 | 13 | 1.5 s | 15 s | ✓ |
| Cooked salmon | 520 | 26 | 1.5 s | 4 min | — |
| Honey bottle | 456 | 23 | 2 s | 2.5 min | — |
| Raw cod | 450 | 11 | 1.5 s | 15 s | ✓ |
| Cooked cod | 450 | 23 | 1.5 s | 3.3 min | — |
| Raw chicken | 430 | 11 | 1.5 s | 15 s | ✓ |
| Roast chicken | 430 | 22 | 1.5 s | 3.5 min | — |
| Raw rabbit | 430 | 11 | 1.5 s | 25 s | ✓ |
| Roast rabbit | 430 | 22 | 1.5 s | 3.3 min | — |
| Raw mutton | 420 | 11 | 1.5 s | 20 s | ✓ |
| Cooked mutton | 420 | 21 | 1.5 s | 4 min | — |
| Mushroom stew | 400 | 20 | 1.5 s | 4.5 min | — |
| Raw crab claw | 350 | 9 | 1.5 s | 15 s | ✓ |
| Cooked crab claw | 350 | 18 | 1.5 s | 4 min | — |
| Raw tentacle | 330 | 8 | 1.5 s | 15 s | ✓ |
| Grilled tentacle | 330 | 17 | 1.5 s | 3.7 min | — |
| Raw tropical fish | 290 | 7 | 1.2 s | 10 s | ✓ |
| Cooked tropical fish | 290 | 15 | 1.2 s | 2.5 min | — |
| Fried egg | 180 | 9 | 1.2 s | 2.5 min | — |
| Berries | 100 | 5 | 0.8 s | 40 s | — |
| Apple | 95 | 5 | 1.5 s | 90 s | — |
Sections
Other sections
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Getting started
Your first game, the controls, the interface, your first day and your first night.
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Mining & resources
Tools and their tiers, ores, veins, geodes, giant lodes, oil, liquids and buckets.
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Crafting & machines
The 3 × 3 grid, ingredient families, furnaces, smelting, alloys and every machine.
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Building
25 cm raw matter, 1 m blocks, shapes, doors and locks, the architect desk.
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Technology
Power, cables, pipes, conveyors, shafts, logic, sensors, radio and automation.
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Farming & animals
Crops, gathering, taming, breeding, shearing, milk, eggs and beehives.
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Creatures
The bestiary: every species, what it gives, how dangerous it is, and which ones you can tame and ride.
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World
Biomes, trees, terrain, the two world layouts, caves, weather, day and night.
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Combat & gear
Weapons, armour, projectiles, paraglider, wingsuit and base jump.
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Decoration
Furniture, textiles and dyes, lighting, ornaments and signs.
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Space
Rockets, the Moon and orbital stations, then the interplanetary ship, the nine worlds of the Solar System and the Sun.
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Multiplayer & servers
Solo worlds, LAN, the global network, servers, commands.