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Building · Item

Door and trapdoor

Doors and trapdoors of planks or metal plate, plain or with a lock.

T10First days · Main path

In the game

How to get it

Doors: six cells of planks or metal plate in two columns (three doors). Trapdoors: two cells side by side (two trapdoors). A key in the middle of either recipe gives the locked version.

What it is for

Close your rooms against the night; trapdoors close cellars, wells and roof hatches.

Why it exists

Walls are only half a house: the other half closes.

The same text the game shows in its progress tree and on the item's sheet (I).

Doors and trapdoors are the openings you can close. Both come in wood (any planks) or in metal plate.

Recipes

ItemGridYou get
Door6 cells of planks or metal plate, 2 wide and 3 high3 doors
Trapdoor2 cells side by side2 trapdoors
Door with a lock6 cells in two columns, a key in the middle3 doors
Trapdoor with a locka cell, a key, a cell2 trapdoors

How they work

  • Right click (standing) opens and closes, even with an item in hand; crouch to place a block against it instead.
  • A door is never closed on a player. It always breaks whole.
  • A closed door holds the warmth of a heated room; an open one lets it out (see Cold and heat).
  • A signal on a cable can open and close them too, for automatic doors later in the game.

Locks

See Keys and locks: a locked door or trapdoor with an assigned key opens only for whoever carries that key.

On the progress path

T10First daysMain path

  1. BeforeT9 · Chest
  2. This stepT10 · Door and trapdoor
  3. NextT11 · Iron ore

Items of this step

See it on the progress path

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