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Combat & gear · Goal

Mob farm

A dark room over a grid: monsters spawn, fall, drown or burn, and their loot lands in the grid by itself.

FE11Farm · Main path

In the game

How to get it

Build a closed room with no light: zombies spawn there even by day. Kill them with a 16 m drop, water currents or drowning, and put a grid where they die to catch their loot.

What it is for

String, bones, gel, spores, glowing parts and glands without hunting: the parts that epoxy, coils, chips and rockets need.

Why it exists

There is no farm block in Openworld: you build farms by turning the world's rules -- falls, water, light, radio -- against the monsters.

The same text the game shows in its progress tree and on the item's sheet (I).

A mob farm turns the spawning rules into a steady flow of monster parts.

The parts

  • The Grid: 6 iron ingots. What falls on it -- loot, items carried by water -- goes into its 12 slots; a conveyor takes it out from underneath.
  • A Silo at the end stores 128 stacks of one item.

Making them spawn

  • A closed room with no light is dark at any hour: zombies spawn in it even at noon.
  • Other species need their own place: three mushrooms in the dark for shroomers and sporelings, lava for imps, crops at night for scarecrows, still water deep in a cave for slimes.
  • Each spot holds only so many monsters: carry them out of a 16 m circle and more keep coming.

Killing them without a sword

MethodWorks on
A drop of 16 m (15 m is not enough for a zombie)zombies and most walkers: 6.5 damage per metre beyond 3.5 m
Drowningheavy breathers: trolls (12 s), sandworms and behemoths (20 s)
Running waterghosts: 15 damage a second
Currents of water or oilcarry mobs and items to the grid; shroomers float on oil
Lightmost monsters vanish after 3 s in a player's light, with no loot -- keep the kill zone dark

Lures

  • Raw meat or a bone on the ground: zombies within 16 m come to eat it.
  • A player's lights: imps come within 24 m.
  • A radio antenna stuns birds within 3 m of its head for 10 s; they fall. The channel picks the bird: 0-31 sparrows, 32-63 parrots, 64-95 gulls, 96-127 flamingos.
  • A hive draws bees; mushrooms draw sporelings.

On the progress path

FE11FarmMain path

  1. BeforeFE10 · Wax and honey
  2. This stepFE11 · Mob farm

Items of this step

  • Grid
  • Silo
  • Lures
  • A 16 m drop
  • Currents and drowning
  • Antenna

Sub-actions (counted in your progress)

  • Monster parts — Epoxy, Glowing parts, Fire gland, Shell part, Bomb gland

See it on the progress path

Related

Guide pages about it

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