Combat & gear · Item
Gold sword
Splendid and far too soft: a sword to show, not to keep. 22 damage, a 9 sweep, about 40 hits of life.
In the game
How to get it
In the grid, a column: two gold ingots over a stick.
What it is for
Hits for 22 within 4.1 m and sweeps a 60° arc for 9; a swing every 0.5 s; about 40 hits before it breaks.
Why it exists
A weapon for every stage of the game: each material its balance of power, speed and life.
The same text the game shows in its progress tree and on the item's sheet (I).
The gold sword: splendid and far too soft: a sword to show, not to keep.
Recipe
A column in the grid: two gold ingots over a stick.
Numbers
| Damage | Sweep | Swing | Life |
|---|---|---|---|
| 22 | 9 | 0.5 s | about 40 hits |
A Zombie has 80 health: count your blows. Compare every blade on Swords.
Good to know
In survival a sword wears with every hit that lands and breaks at the end. An alloy forged onto it changes it (see Raisonite alloy).
Splendid and far too soft: it will not last.
On the progress path
SV2SurvivalMain path
One of the items of the step Swords.
- BeforeSV1 · Flint
- This stepSV2 · Swords
- NextSV3 · String (spiders)