OPENWORLD
Download

Building

Building basics: voxels, blocks and the grid

Everything in Openworld is made of small cubes called voxels. You can build with them one by one, or put down ready-made shapes of one meter. Ideas and examples are in the guide to building voxel by voxel.

In short

  • A voxel is a cube of 0.25 m (25 cm). A block is 1 m on each side: 4 × 4 × 4 = 64 voxels.
  • Hold raw matter and right-click: one voxel goes against the face you aim at, never on a spot that is already taken.
  • Shapes (stairs, slabs, walls…) go down whole, aligned on the 1 m grid. The preview tells you if the spot is clear.
  • Left-click breaks. The hand and the chisel take one voxel; pickaxe, shovel and shears take the whole 1 m cube you aim at.
  • In survival every voxel is spent. In creative (F5) nothing is.
On this page
  1. What is a voxel, and what is a block?
  2. How do I place raw matter?
  3. How do I break things, and with which tool?
  4. How does the placement grid work?
  5. Which materials, and survival or creative?
  6. Questions

What is a voxel, and what is a block?

The whole world, from hills to cave walls, is built of voxels of 25 cm. A block is a 1 m cube made of 4 × 4 × 4 voxels, and you can place and break at both scales. Raw matter (stone, dirt, planks…) stacks by 64 blocks, which is 4,096 voxels; ready-made shapes such as stairs stack by 64 pieces.

How do I place raw matter?

  1. 1

    Take some matter

    Put stone, dirt, planks, glass… in your hotbar and select it.

  2. 2

    Aim at a face

    Point at the side of a voxel, a block or the ground.

  3. 3

    Right-click

    One voxel of 25 cm appears against that face. It never goes where voxels already are. That is how you fill a gap no shape fits or sculpt a rock.

How do I break things, and with which tool?

ToolLeft-click takesBest matter
Hand, chisel, any other itemOne voxelAnything, slowly
PickaxeThe aimed 1 m cube, one material onlyRock, ores, ice
ShovelThe aimed 1 m cube, one material onlySoil, grass, sand, gravel, snow
ShearsThe aimed 1 m cube, one material onlyLeaves, seaweed, mushrooms
AxeThe same cube, with a rough overshoot on its sidesWood

Tools come in wood, stone, iron and titanium (shears only in iron and titanium). The tier sets speed and durability, and a worn-out tool disappears. Outside its matter a tool is slow: a wooden pickaxe needs 7.5 s for a cube of leaves, a shovel 6 s for a cube of rock.

How does the placement grid work?

A shape (a prefab, see Shapes) is placed against the face you aim at, aligned on the 1 m grid along that face. Aim at another shape and the new one goes in the neighbouring cell. It faces the way you look. Before you click, a faint preview shows the exact voxels it will take:

  • Normal: the spot is clear.
  • Orange: part of the spot is taken. Crouch with Shift and the shape is placed on its empty voxels only.
  • Red: impossible here.
  • Breaking: standing, a placed shape breaks in one go and comes back whole; crouched, it breaks voxel by voxel so you can trim it.

Which materials, and survival or creative?

  • Materials: shapes exist in every solid full-cube matter: rocks (stone, granite, marble…), bricks, concrete, glass, metal and the planks of each wood (oak, birch, redwood). Ores, leaves, liquids and light sources take none. A log gives planks of its own wood (16 voxels of log make 32 of planks).
  • Survival: every voxel and shape you place leaves your stack. Breaking gives back exactly what you break, never more.
  • Creative: nothing is spent and the catalogue holds every material and shape, family by family. F5 switches between the two; the middle mouse button picks the aimed piece.

Questions

How many voxels are in a block?

64: a block is 1 m wide and a voxel 25 cm, so 4 × 4 × 4.

Why does my pickaxe remove a whole cube?

Pickaxe, shovel and shears take the aligned 1 m cube you aim at, but only its aimed material. Use the hand or the chisel to take a single voxel.

Can I place half a block?

Yes: raw matter goes one voxel at a time, and slabs and half slabs are ready-made halves. See Shapes.

Updated