/* scenes/voxelcarve.css -- dig and sculpt: pickaxe, chisel, raw material (guide "voxel games"). */
.gscene-voxelcarve .gscene-stage { height: clamp(340px, 58vh, 560px); cursor: pointer;
  background: radial-gradient(ellipse at 50% 28%, #3c6fae, #1b3961 62%, #0e1a33); }
.vc-status {
  position: absolute; left: 50%; bottom: 16px; z-index: 4; margin: 0; max-width: calc(100% - 32px); transform: translateX(-50%);
  padding: 8px 16px; border-radius: 12px; pointer-events: none; text-align: center;
  font: 800 clamp(0.82rem, 1.7vw, 1rem)/1.35 var(--display); color: #fff;
  background: rgba(8, 12, 24, 0.8); border: 1px solid rgba(255, 255, 255, 0.14); transition: border-color 0.3s;
}
.vc-status:empty { display: none; }
.vc-status[data-tool="pickaxe"] { border-color: rgba(127, 138, 160, 0.9); }
.vc-status[data-tool="chisel"] { border-color: rgba(255, 210, 63, 0.8); }
.vc-status[data-tool="place"] { border-color: rgba(208, 100, 76, 0.9); }
